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https://github.com/ByteWelder/Tactility.git
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Graphics & rendering - Implement `binfont-module` to generate bitmap fonts on the device itself - Remove lodepng support from LVGL library and create `Modules/lodepng-module` to make the feature re-usable in non-LVGL apps too. Add binding functions for LVGL support. - Implement large icons for boot screen (Tactility and USB logos) - Remove unused asset files in `Data/` Boot - Split up `Tactility.cpp` and its `run()` function into various `Init*.cpp` files. - Re-implement `Boot.cpp` app as non-LVGL app - Boot app now has a `BootSequence.cpp` for the init code. - LVGL is now started when the Boot app finishes - Move more init logic into Boot app BLE - Don't allocate scan result buffers unless BLE is on - Allocate scan results in external memory if possible UX & UI - USB Settings app: remove border from the button container
26 lines
674 B
C
26 lines
674 B
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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// The C++ wrapper is not compiled: callers use the C API from C and C++ alike
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#define LODEPNG_NO_COMPILE_CPP
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// Allocations go through the kernel's memory API (see lodepng_malloc() below)
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#define LODEPNG_NO_COMPILE_ALLOCATORS
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <lodepng/lodepng_upstream.h>
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/** Allocates memory, preferring external memory (PSRAM) */
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void* lodepng_malloc(size_t size);
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void* lodepng_realloc(void* ptr, size_t new_size);
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/** Releases memory from lodepng_malloc(), including images returned by the decode and encode functions */
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void lodepng_free(void* ptr);
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#ifdef __cplusplus
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}
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#endif
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