mirror of
https://github.com/ByteWelder/Tactility.git
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- Implemented themes with LSS: material, material mono - Implemented grid-based navigation - Added new Launcher - Updated Appearance app to add theme configuration - Updated various apps to improve UX/UI - Added LVGL widgets: cards, badges, chips, icon buttons - Added support for round/rounded displays - Added the concept of insets to LVGL and implemented it in toolbar + statusbar - Terminal app now hides toolbar by default, but tapping the terminal toggles visibility - File browsing now opens the configured user-data location by default - Added missing licenses to subprojects - Updated README.md screenshots and intro text
27 lines
806 B
C++
27 lines
806 B
C++
// SPDX-License-Identifier: Apache-2.0
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#define LV_USE_PRIVATE_API 1 // For the lv_obj_class_t declaration
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#include <lvgl/widgets/chip.h>
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// Not static: the theme styles chips by this class
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extern "C" const lv_obj_class_t lvgl_chip_class = {
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.base_class = &lv_button_class,
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.constructor_cb = nullptr,
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.destructor_cb = nullptr,
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.event_cb = nullptr,
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.user_data = nullptr,
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.name = "chip",
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.width_def = 0,
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.height_def = 0,
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.editable = LV_OBJ_CLASS_EDITABLE_INHERIT,
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.group_def = LV_OBJ_CLASS_GROUP_DEF_INHERIT,
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.instance_size = 0,
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.theme_inheritable = LV_OBJ_CLASS_THEME_INHERITABLE_FALSE
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};
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lv_obj_t* lvgl_chip_create(lv_obj_t* parent) {
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lv_obj_t* obj = lv_obj_class_create_obj(&lvgl_chip_class, parent);
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lv_obj_class_init_obj(obj);
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return obj;
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}
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