Ken Van Hoeylandt 6de0f442fb
Updated screenshots and .gitignore of HelloWorld (#291)
* T-Deck Pro work in progress

* Add .gitignore to HelloWorld
2025-06-15 13:49:00 +02:00

144 lines
8.1 KiB
C++

// Display Library for SPI e-paper panels from Dalian Good Display and boards from Waveshare.
// Requires HW SPI and Adafruit_GFX. Caution: the e-paper panels require 3.3V supply AND data lines!
//
// Display Library based on Demo Example from Good Display: https://www.good-display.com/companyfile/32/
//
// Author: Jean-Marc Zingg
//
// Version: see library.properties
//
// Library: https://github.com/ZinggJM/GxEPD2
#pragma once
#include "GxEPD2.h"
#include <cstdint>
#pragma GCC diagnostic ignored "-Wunused-parameter"
class GxEPD2_EPD
{
public:
// attributes
const uint16_t WIDTH;
const uint16_t HEIGHT;
const GxEPD2::Panel panel;
const bool hasColor;
const bool hasPartialUpdate;
const bool hasFastPartialUpdate;
// constructor
GxEPD2_EPD(int16_t cs, int16_t dc, int16_t rst, int16_t busy, int16_t busy_level, uint32_t busy_timeout,
uint16_t w, uint16_t h, GxEPD2::Panel p, bool c, bool pu, bool fpu);
virtual void init();
virtual void init(bool initial, uint16_t reset_duration = 10, bool pulldown_rst_mode = false);
// Support for Bitmaps (Sprites) to Controller Buffer and to Screen
virtual void clearScreen(uint8_t value) = 0; // init controller memory and screen (default white)
virtual void writeScreenBuffer(uint8_t value) = 0; // init controller memory (default white)
// write to controller memory, without screen refresh; x and w should be multiple of 8
virtual void writeImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false,
bool mirror_y = false, bool pgm = false) = 0;
virtual void writeImageForFullRefresh(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h,
bool invert = false, bool mirror_y = false, bool pgm = false)
{
// writeImage is independent from refresh mode for most controllers, exception e.g. SSD1681
writeImage(bitmap, x, y, w, h, invert, mirror_y, pgm);
}
virtual void writeImagePart(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap,
int16_t h_bitmap,
int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false,
bool pgm = false) = 0;
// virtual void writeImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
// virtual void writeImagePart(const uint8_t* black, const uint8_t* color, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
// int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
// write sprite of native data to controller memory, without screen refresh; x and w should be multiple of 8
// virtual void writeNative(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
// for differential update: set current and previous buffers equal (for fast partial update to work correctly)
virtual void writeScreenBufferAgain(uint8_t value = 0xFF) // init controller memory (default white)
{
// most controllers with differential update do switch buffers on refresh, can use:
writeScreenBuffer(value);
}
virtual void writeImageAgain(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h,
bool invert = false, bool mirror_y = false, bool pgm = false)
{
// most controllers with differential update do switch buffers on refresh, can use:
writeImage(bitmap, x, y, w, h, invert, mirror_y, pgm);
}
virtual void writeImagePartAgain(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap,
int16_t h_bitmap,
int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false,
bool mirror_y = false, bool pgm = false)
{
// most controllers with differential update do switch buffers on refresh, can use:
writeImagePart(bitmap, x_part, y_part, w_bitmap, h_bitmap, x, y, w, h, invert, mirror_y, pgm);
}
// write to controller memory, with screen refresh; x and w should be multiple of 8
// virtual void drawImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
// virtual void drawImagePart(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
// int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
// virtual void drawImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
// virtual void drawImagePart(const uint8_t* black, const uint8_t* color, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
// int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
// write sprite of native data to controller memory, with screen refresh; x and w should be multiple of 8
// virtual void drawNative(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
// a demo bitmap can use yet another bitmap format, e.g. 7-color bitmap from Good Display for GDEY073D46
virtual void writeDemoBitmap(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h,
int16_t mode = 0, bool mirror_y = false, bool pgm = false)
{
};
virtual void drawDemoBitmap(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h,
int16_t mode = 0, bool mirror_y = false, bool pgm = false)
{
};
virtual void refresh(bool partial_update_mode = false) = 0; // screen refresh from controller memory to full screen
virtual void refresh(int16_t x, int16_t y, int16_t w, int16_t h) = 0;
// screen refresh from controller memory, partial screen
virtual void powerOff() = 0; // turns off generation of panel driving voltages, avoids screen fading over time
virtual void hibernate() = 0;
// turns powerOff() and sets controller to deep sleep for minimum power use, ONLY if wakeable by RST (rst >= 0)
virtual void setPaged()
{
}; // for GxEPD2_154c paged workaround
// register a callback function to be called during _waitWhileBusy continuously.
void setBusyCallback(void (*busyCallback)(const void*), const void* busy_callback_parameter = 0);
static inline uint16_t gx_uint16_min(uint16_t a, uint16_t b)
{
return (a < b ? a : b);
};
static inline uint16_t gx_uint16_max(uint16_t a, uint16_t b)
{
return (a > b ? a : b);
};
protected:
void _waitWhileBusy(const char* comment = 0, uint16_t busy_time = 5000);
void _writeCommand(uint8_t c);
void _writeData(uint8_t d);
void _writeData(const uint8_t* data, uint16_t n);
void _writeDataPGM(const uint8_t* data, uint16_t n, int16_t fill_with_zeroes = 0);
void _writeDataPGM_sCS(const uint8_t* data, uint16_t n, int16_t fill_with_zeroes = 0);
void _writeCommandData(const uint8_t* pCommandData, uint8_t datalen);
void _writeCommandDataPGM(const uint8_t* pCommandData, uint8_t datalen);
void _startTransfer();
void _transfer(uint8_t value);
void _endTransfer();
protected:
int16_t _cs, _dc, _rst, _busy, _busy_level;
uint32_t _busy_timeout;
bool _pulldown_rst_mode;
bool _initial_write, _initial_refresh;
bool _power_is_on, _using_partial_mode, _hibernating;
bool _init_display_done;
void (*_busy_callback)(const void*);
const void* _busy_callback_parameter;
};