Ken Van Hoeylandt 415096c3b2
Update docs and fix bugs (#149)
Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
2025-01-07 20:45:23 +01:00

35 lines
878 B
C++

#pragma once
#include <cstdint>
#include <string>
namespace tt {
/**
* Settings that persist on NVS flash for ESP32.
* On simulator, the settings are only in-memory.
*/
class Preferences {
private:
const char* namespace_;
public:
explicit Preferences(const char* namespace_) {
this->namespace_ = namespace_;
}
bool hasBool(const std::string& key) const;
bool hasInt32(const std::string& key) const;
bool hasString(const std::string& key) const;
bool optBool(const std::string& key, bool& out) const;
bool optInt32(const std::string& key, int32_t& out) const;
bool optString(const std::string& key, std::string& out) const;
void putBool(const std::string& key, bool value);
void putInt32(const std::string& key, int32_t value);
void putString(const std::string& key, const std::string& value);
};
} // namespace