Ken Van Hoeylandt 9581978fc7
Re-implement Core2 and other improvements (#141)
- Create real drivers instead of wrapping M5Unified/M5GFX
- Display HAL improvements (better default base class behaviour)
- Fixed bug with LVGL statusbar service locking (would hang indefinitely waiting for mutex, causing WDT issues)
- Fixes for `Critical.h`
- Fixes and improvements for `Dispatcher` and `DispatcherThread`
2024-12-30 14:17:47 +01:00

25 lines
584 B
C++

#pragma once
#include "SdlTouch.h"
#include "hal/Display.h"
extern lv_disp_t* displayHandle;
class SdlDisplay : public tt::hal::Display {
public:
bool start() override {
return displayHandle != nullptr;
}
bool stop() override { tt_crash("Not supported"); }
tt::hal::Touch* _Nullable createTouch() override { return dynamic_cast<tt::hal::Touch*>(new SdlTouch()); }
lv_display_t* _Nullable getLvglDisplay() const override { return displayHandle; }
};
tt::hal::Display* createDisplay() {
return static_cast<tt::hal::Display*>(new SdlDisplay());
}