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https://github.com/ByteWelder/Tactility.git
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FreeRTOS handles were stored plainly and they were deleted in the destructor of classes. This meant that if a class were to be copied, the destructor would be called twice on the same handles and lead to double-free. Seha on Discord suggested to fix this by using `std::unique_ptr` with a custom deletion function. The changes affect: - Thread - Semaphore - Mutex - StreamBuffer - Timer - MessageQueue - EventFlag Thread changes: - Removal of the hack with the `Data` struct - Thread's main body is now just a private static function inside the class. - The C functions were relocated to static class members PubSub changes: - Refactored pubsub into class - Renamed files to `PubSub` instead of `Pubsub` - `PubSubSubscription` is now a private inner struct and `PubSub` only exposes `SubscriptionHandle` Lockable, ScopedLockable, Mutex: - Added `lock()` method that locks indefinitely - Remove deprecated `acquire()` and `release()` methods - Removed `TtWaitForever` in favour of `portMAX_DELAY`
107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
#include "LvglTask.h"
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#include "lvgl.h"
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#include "Log.h"
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#include "Thread.h"
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#include "lvgl/LvglSync.h"
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#include "Mutex.h"
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#define TAG "lvgl_task"
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// Mutex for LVGL drawing
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static tt::Mutex lvgl_mutex(tt::Mutex::Type::Recursive);
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static tt::Mutex task_mutex(tt::Mutex::Type::Recursive);
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static uint32_t task_max_sleep_ms = 10;
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// Mutex for LVGL task state (to modify task_running state)
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static bool task_running = false;
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static void lvgl_task(void* arg);
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static bool task_lock(TickType_t timeout) {
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return task_mutex.lock(timeout);
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}
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static void task_unlock() {
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task_mutex.unlock();
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}
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static void task_set_running(bool running) {
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assert(task_lock(configTICK_RATE_HZ / 100));
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task_running = running;
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task_unlock();
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}
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bool lvgl_task_is_running() {
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assert(task_lock(configTICK_RATE_HZ / 100));
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bool result = task_running;
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task_unlock();
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return result;
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}
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static bool lvgl_lock(uint32_t timeoutMillis) {
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return lvgl_mutex.lock(pdMS_TO_TICKS(timeoutMillis));
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}
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static void lvgl_unlock() {
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lvgl_mutex.unlock();
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}
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void lvgl_task_interrupt() {
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tt_check(task_lock(portMAX_DELAY));
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task_set_running(false); // interrupt task with boolean as flag
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task_unlock();
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}
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void lvgl_task_start() {
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TT_LOG_I(TAG, "lvgl task starting");
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tt::lvgl::syncSet(&lvgl_lock, &lvgl_unlock);
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// Create the main app loop, like ESP-IDF
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BaseType_t task_result = xTaskCreate(
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lvgl_task,
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"lvgl",
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8192,
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nullptr,
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static_cast<UBaseType_t>(tt::Thread::Priority::High), // Should be higher than main app task
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nullptr
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);
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assert(task_result == pdTRUE);
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}
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lv_disp_t* displayHandle = nullptr;
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static void lvgl_task(TT_UNUSED void* arg) {
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TT_LOG_I(TAG, "lvgl task started");
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/** Ideally. the display handle would be created during Simulator.start(),
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* but somehow that doesn't work. Waiting here from a ThreadFlag when that happens
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* also doesn't work. It seems that it must be called from this task. */
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displayHandle = lv_sdl_window_create(320, 240);
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lv_sdl_window_set_title(displayHandle, "Tactility");
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uint32_t task_delay_ms = task_max_sleep_ms;
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task_set_running(true);
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while (lvgl_task_is_running()) {
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if (lvgl_lock(10)) {
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task_delay_ms = lv_timer_handler();
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lvgl_unlock();
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}
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if ((task_delay_ms > task_max_sleep_ms) || (1 == task_delay_ms)) {
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task_delay_ms = task_max_sleep_ms;
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} else if (task_delay_ms < 1) {
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task_delay_ms = 1;
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}
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vTaskDelay(pdMS_TO_TICKS(task_delay_ms));
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}
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lv_disp_remove(displayHandle);
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displayHandle = nullptr;
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}
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