Ken Van Hoeylandt 686f7cce83
TactilityCore improvements (#187)
FreeRTOS handles were stored plainly and they were deleted in the destructor of classes.
This meant that if a class were to be copied, the destructor would be called twice on the same handles and lead to double-free.

Seha on Discord suggested to fix this by using `std::unique_ptr` with a custom deletion function.

The changes affect:
- Thread
- Semaphore
- Mutex
- StreamBuffer
- Timer
- MessageQueue
- EventFlag

Thread  changes:
- Removal of the hack with the `Data` struct
- Thread's main body is now just a private static function inside the class.
- The C functions were relocated to static class members

PubSub changes:
- Refactored pubsub into class
- Renamed files to `PubSub` instead of `Pubsub`
- `PubSubSubscription` is now a private inner struct and `PubSub` only exposes `SubscriptionHandle`

Lockable, ScopedLockable, Mutex:
- Added `lock()` method that locks indefinitely
- Remove deprecated `acquire()` and `release()` methods
- Removed `TtWaitForever` in favour of `portMAX_DELAY`
2025-01-25 17:29:11 +01:00

107 lines
2.6 KiB
C++

#include "LvglTask.h"
#include "lvgl.h"
#include "Log.h"
#include "Thread.h"
#include "lvgl/LvglSync.h"
#include "Mutex.h"
#define TAG "lvgl_task"
// Mutex for LVGL drawing
static tt::Mutex lvgl_mutex(tt::Mutex::Type::Recursive);
static tt::Mutex task_mutex(tt::Mutex::Type::Recursive);
static uint32_t task_max_sleep_ms = 10;
// Mutex for LVGL task state (to modify task_running state)
static bool task_running = false;
static void lvgl_task(void* arg);
static bool task_lock(TickType_t timeout) {
return task_mutex.lock(timeout);
}
static void task_unlock() {
task_mutex.unlock();
}
static void task_set_running(bool running) {
assert(task_lock(configTICK_RATE_HZ / 100));
task_running = running;
task_unlock();
}
bool lvgl_task_is_running() {
assert(task_lock(configTICK_RATE_HZ / 100));
bool result = task_running;
task_unlock();
return result;
}
static bool lvgl_lock(uint32_t timeoutMillis) {
return lvgl_mutex.lock(pdMS_TO_TICKS(timeoutMillis));
}
static void lvgl_unlock() {
lvgl_mutex.unlock();
}
void lvgl_task_interrupt() {
tt_check(task_lock(portMAX_DELAY));
task_set_running(false); // interrupt task with boolean as flag
task_unlock();
}
void lvgl_task_start() {
TT_LOG_I(TAG, "lvgl task starting");
tt::lvgl::syncSet(&lvgl_lock, &lvgl_unlock);
// Create the main app loop, like ESP-IDF
BaseType_t task_result = xTaskCreate(
lvgl_task,
"lvgl",
8192,
nullptr,
static_cast<UBaseType_t>(tt::Thread::Priority::High), // Should be higher than main app task
nullptr
);
assert(task_result == pdTRUE);
}
lv_disp_t* displayHandle = nullptr;
static void lvgl_task(TT_UNUSED void* arg) {
TT_LOG_I(TAG, "lvgl task started");
/** Ideally. the display handle would be created during Simulator.start(),
* but somehow that doesn't work. Waiting here from a ThreadFlag when that happens
* also doesn't work. It seems that it must be called from this task. */
displayHandle = lv_sdl_window_create(320, 240);
lv_sdl_window_set_title(displayHandle, "Tactility");
uint32_t task_delay_ms = task_max_sleep_ms;
task_set_running(true);
while (lvgl_task_is_running()) {
if (lvgl_lock(10)) {
task_delay_ms = lv_timer_handler();
lvgl_unlock();
}
if ((task_delay_ms > task_max_sleep_ms) || (1 == task_delay_ms)) {
task_delay_ms = task_max_sleep_ms;
} else if (task_delay_ms < 1) {
task_delay_ms = 1;
}
vTaskDelay(pdMS_TO_TICKS(task_delay_ms));
}
lv_disp_remove(displayHandle);
displayHandle = nullptr;
}