Ken Van Hoeylandt d6baf40d0b
Implement LVGL with SDL for simulator (#16)
* Implemented LVGL with SDL for simulator

* cleanup

* added SDL to build

* build fix

* mutex fixes

* sim app cleanup and improvements

* docs updated

* fix for sdl?

* fix for SDL cmake setup
2024-01-21 22:27:00 +01:00

34 lines
834 B
C

#pragma once
#include "app.h"
#include "app_manifest.h"
#include "mutex.h"
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
Mutex mutex;
const AppManifest* manifest;
AppState state;
AppFlags flags;
/** @brief Optional parameters to start the app with
* When these are stored in the app struct, the struct takes ownership.
* Do not mutate after app creation.
*/
Bundle* _Nullable parameters;
/** @brief @brief Contextual data related to the running app's instance
* The app can attach its data to this.
* The lifecycle is determined by the on_start and on_stop methods in the AppManifest.
* These manifest methods can optionally allocate/free data that is attached here.
*/
void* _Nullable data;
} AppData;
#ifdef __cplusplus
}
#endif