mirror of
https://github.com/ByteWelder/Tactility.git
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To avoid keeping track of a list that maps board project names to board ids. Because of this change, we don't have to manually edit `boards.cmake` anymore when adding a new board.
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
#include "devices/SdCard.h"
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#include "devices/Display.h"
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#include <Tactility/hal/Configuration.h>
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#include <Tactility/lvgl/LvglSync.h>
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#include <PwmBacklight.h>
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static bool initBoot() {
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return driver::pwmbacklight::init(LCD_BACKLIGHT_PIN);
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}
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static tt::hal::DeviceVector createDevices() {
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return {
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createDisplay(),
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createSdCard()
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};
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}
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extern const tt::hal::Configuration hardwareConfiguration = {
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.initBoot = initBoot,
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.createDevices = createDevices,
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.i2c = {},
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.spi = {
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tt::hal::spi::Configuration {
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.device = SPI2_HOST,
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.dma = SPI_DMA_CH_AUTO,
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.config = {
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.mosi_io_num = GPIO_NUM_13,
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.miso_io_num = GPIO_NUM_12,
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.sclk_io_num = GPIO_NUM_14,
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.quadwp_io_num = GPIO_NUM_NC,
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.quadhd_io_num = GPIO_NUM_NC,
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.data4_io_num = GPIO_NUM_NC,
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.data5_io_num = GPIO_NUM_NC,
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.data6_io_num = GPIO_NUM_NC,
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.data7_io_num = GPIO_NUM_NC,
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.data_io_default_level = false,
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.max_transfer_sz = LCD_SPI_TRANSFER_SIZE_LIMIT,
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.flags = 0,
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.isr_cpu_id = ESP_INTR_CPU_AFFINITY_AUTO,
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.intr_flags = 0
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},
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.initMode = tt::hal::spi::InitMode::ByTactility,
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.isMutable = false,
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.lock = tt::lvgl::getSyncLock()
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},
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tt::hal::spi::Configuration {
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.device = SPI3_HOST,
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.dma = SPI_DMA_CH_AUTO,
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.config = {
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.mosi_io_num = GPIO_NUM_23,
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.miso_io_num = GPIO_NUM_19,
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.sclk_io_num = GPIO_NUM_18,
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.quadwp_io_num = GPIO_NUM_NC,
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.quadhd_io_num = GPIO_NUM_NC,
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.data4_io_num = GPIO_NUM_NC,
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.data5_io_num = GPIO_NUM_NC,
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.data6_io_num = GPIO_NUM_NC,
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.data7_io_num = GPIO_NUM_NC,
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.data_io_default_level = false,
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.max_transfer_sz = 0,
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.flags = 0,
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.isr_cpu_id = ESP_INTR_CPU_AFFINITY_AUTO,
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.intr_flags = 0
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},
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.initMode = tt::hal::spi::InitMode::ByTactility,
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.isMutable = false,
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.lock = tt::lvgl::getSyncLock()
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},
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}
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};
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