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https://github.com/ByteWelder/Tactility.git
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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#include <Tactility/app/files/View.h>
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#include <Tactility/app/files/State.h>
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#include <Tactility/app/AppContext.h>
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#include <Tactility/Assets.h>
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#include <Tactility/service/loader/Loader.h>
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#include <memory>
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namespace tt::app::files {
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extern const AppManifest manifest;
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class FilesApp final : public App {
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std::unique_ptr<View> view;
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std::shared_ptr<State> state;
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public:
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FilesApp() {
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state = std::make_shared<State>();
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view = std::make_unique<View>(state);
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}
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void onShow(AppContext& appContext, lv_obj_t* parent) override {
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view->init(appContext, parent);
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}
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void onResult(AppContext& appContext, TT_UNUSED LaunchId launchId, Result result, std::unique_ptr<Bundle> bundle) override {
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view->onResult(launchId, result, std::move(bundle));
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}
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};
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extern const AppManifest manifest = {
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.appId = "Files",
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.appName = "Files",
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.appIcon = TT_ASSETS_APP_ICON_FILES,
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.appCategory = Category::System,
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.appFlags = AppManifest::Flags::Hidden,
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.createApp = create<FilesApp>
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};
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void start() {
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service::loader::startApp(manifest.appId);
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}
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} // namespace
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