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* **New Features** * Added a GPIO hardware abstraction layer for reading pin levels from applications. * Applications can now query the number of available GPIO pins so they can adapt to different devices. * **Chores** * Integrations updated so GPIO capabilities are discoverable and exported to running applications.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "tt_hal_gpio.h"
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#include <Tactility/hal/gpio/Gpio.h>
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#include <tactility/device.h>
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#include <tactility/drivers/gpio_controller.h>
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extern "C" {
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using namespace tt::hal;
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static Device* find_first_gpio_controller() {
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Device* device_result = nullptr;
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for_each_device_of_type(&GPIO_CONTROLLER_TYPE, &device_result, [](Device* device, void* context) {
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if (device_is_ready(device)) {
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auto** device_result_ptr = static_cast<Device**>(context);
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*device_result_ptr = device;
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return false;
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}
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return true;
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});
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return device_result;
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}
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bool tt_hal_gpio_get_level(GpioPin pin) {
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Device* device_result = find_first_gpio_controller();
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if (device_result == nullptr) return false;
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bool pin_state = false;
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if (!gpio_controller_get_level(device_result, pin, &pin_state)) return false;
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return pin_state;
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}
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int tt_hal_gpio_get_pin_count() {
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Device* device_result = find_first_gpio_controller();
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if (device_result == nullptr) return 0;
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uint32_t pin_count = 0;
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if (!gpio_controller_get_pin_count(device_result, &pin_count)) return 0;
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return (int)pin_count;
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}
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}
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