Ken Van Hoeylandt 0f12fcce53
New themes (#677)
- Implemented themes with LSS: material, material mono
- Implemented grid-based navigation
- Added new Launcher
- Updated Appearance app to add theme configuration
- Updated various apps to improve UX/UI
- Added LVGL widgets: cards, badges, chips, icon buttons
- Added support for round/rounded displays
- Added the concept of insets to LVGL and implemented it in toolbar + statusbar
- Terminal app now hides toolbar by default, but tapping the terminal toggles visibility
- File browsing now opens the configured user-data location by default
- Added missing licenses to subprojects
- Updated README.md screenshots and intro text
2026-10-07 23:00:09 +02:00

27 lines
806 B
C++

// SPDX-License-Identifier: Apache-2.0
#define LV_USE_PRIVATE_API 1 // For the lv_obj_class_t declaration
#include <lvgl/widgets/chip.h>
// Not static: the theme styles chips by this class
extern "C" const lv_obj_class_t lvgl_chip_class = {
.base_class = &lv_button_class,
.constructor_cb = nullptr,
.destructor_cb = nullptr,
.event_cb = nullptr,
.user_data = nullptr,
.name = "chip",
.width_def = 0,
.height_def = 0,
.editable = LV_OBJ_CLASS_EDITABLE_INHERIT,
.group_def = LV_OBJ_CLASS_GROUP_DEF_INHERIT,
.instance_size = 0,
.theme_inheritable = LV_OBJ_CLASS_THEME_INHERITABLE_FALSE
};
lv_obj_t* lvgl_chip_create(lv_obj_t* parent) {
lv_obj_t* obj = lv_obj_class_create_obj(&lvgl_chip_class, parent);
lv_obj_class_init_obj(obj);
return obj;
}