mirror of
https://github.com/ByteWelder/Tactility.git
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To avoid keeping track of a list that maps board project names to board ids. Because of this change, we don't have to manually edit `boards.cmake` anymore when adding a new board.
90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
#include "LvglTask.h"
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#include "hal/SdlDisplay.h"
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#include "hal/SdlKeyboard.h"
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#include "hal/SimulatorPower.h"
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#include "hal/SimulatorSdCard.h"
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#include <src/lv_init.h> // LVGL
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#include <Tactility/hal/Configuration.h>
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#define TAG "hardware"
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using namespace tt::hal;
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static bool initBoot() {
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lv_init();
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lvgl_task_start();
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return true;
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}
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TT_UNUSED static void deinitPower() {
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lvgl_task_interrupt();
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while (lvgl_task_is_running()) {
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tt::kernel::delayMillis(10);
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}
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#if LV_ENABLE_GC || !LV_MEM_CUSTOM
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lv_deinit();
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#endif
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}
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static std::vector<std::shared_ptr<Device>> createDevices() {
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return {
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std::make_shared<SdlDisplay>(),
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std::make_shared<SdlKeyboard>(),
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std::make_shared<SimulatorPower>(),
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std::make_shared<SimulatorSdCard>()
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};
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}
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extern const Configuration hardwareConfiguration = {
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.initBoot = initBoot,
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.createDevices = createDevices,
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.i2c = {
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i2c::Configuration {
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.name = "Internal",
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.port = I2C_NUM_0,
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.initMode = i2c::InitMode::ByTactility,
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.isMutable = false,
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.config = (i2c_config_t) {
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.mode = I2C_MODE_MASTER,
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.sda_io_num = 1,
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.scl_io_num = 2,
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.sda_pullup_en = true,
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.scl_pullup_en = true,
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.master = {
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.clk_speed = 400000
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},
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.clk_flags = 0
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}
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},
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i2c::Configuration {
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.name = "External",
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.port = I2C_NUM_1,
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.initMode = i2c::InitMode::ByTactility,
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.isMutable = true,
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.config = (i2c_config_t) {
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.mode = I2C_MODE_MASTER,
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.sda_io_num = 3,
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.scl_io_num = 2,
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.sda_pullup_en = false,
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.scl_pullup_en = false,
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.master = {
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.clk_speed = 400000
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},
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.clk_flags = 0
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}
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}
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},
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.uart = {
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uart::Configuration {
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.name = "/dev/ttyUSB0",
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.baudRate = 115200
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},
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uart::Configuration {
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.name = "/dev/ttyACM0",
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.baudRate = 115200
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}
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}
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};
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