Ken Van Hoeylandt 533abd5111 Improvements
2026-02-02 21:26:19 +01:00

279 lines
7.6 KiB
C++

// SPDX-License-Identifier: Apache-2.0
#include <tactility/concurrent/thread.h>
#include <tactility/concurrent/mutex.h>
#include <tactility/check.h>
#include <tactility/delay.h>
#include <tactility/log.h>
#include <tactility/time.h>
#include <cstdlib>
#include <cstring>
#include <string>
static const size_t LOCAL_STORAGE_SELF_POINTER_INDEX = 0;
static const char* TAG = "Thread";
struct Thread {
TaskHandle_t taskHandle = nullptr;
ThreadState state = THREAD_STATE_STOPPED;
thread_main_fn_t mainFunction = nullptr;
void* mainFunctionContext = nullptr;
int32_t callbackResult = 0;
thread_state_callback_t stateCallback = nullptr;
void* stateCallbackContext = nullptr;
std::string name = "unnamed";
enum ThreadPriority priority = THREAD_PRIORITY_NORMAL;
struct Mutex mutex = { 0 };
configSTACK_DEPTH_TYPE stackSize = 4096;
portBASE_TYPE affinity = -1;
Thread() {
mutex_construct(&mutex);
}
~Thread() {
mutex_destruct(&mutex);
}
void lock() { mutex_lock(&mutex); }
void unlock() { mutex_unlock(&mutex); }
};
static void thread_set_state_internal(Thread* thread, ThreadState newState) {
thread->lock();
thread->state = newState;
auto cb = thread->stateCallback;
auto cb_ctx = thread->stateCallbackContext;
thread->unlock();
if (cb) {
cb(newState, cb_ctx);
}
}
static void thread_main_body(void* context) {
check(context != nullptr);
auto* thread = static_cast<Thread*>(context);
// Save Thread instance pointer to task local storage
check(pvTaskGetThreadLocalStoragePointer(nullptr, LOCAL_STORAGE_SELF_POINTER_INDEX) == nullptr);
vTaskSetThreadLocalStoragePointer(nullptr, LOCAL_STORAGE_SELF_POINTER_INDEX, thread);
LOG_I(TAG, "Starting %s", thread->name.c_str()); // No need to lock as we don't allow mutation after thread start
check(thread->state == THREAD_STATE_STARTING);
thread_set_state_internal(thread, THREAD_STATE_RUNNING);
int32_t result = thread->mainFunction(thread->mainFunctionContext);
thread->lock();
thread->callbackResult = result;
thread->unlock();
check(thread->state == THREAD_STATE_RUNNING);
thread_set_state_internal(thread, THREAD_STATE_STOPPED);
LOG_I(TAG, "Stopped %s", thread->name.c_str()); // No need to lock as we don't allow mutation after thread start
vTaskSetThreadLocalStoragePointer(nullptr, LOCAL_STORAGE_SELF_POINTER_INDEX, nullptr);
thread->lock();
thread->taskHandle = nullptr;
thread->unlock();
vTaskDelete(nullptr);
}
extern "C" {
Thread* thread_alloc(void) {
auto* thread = new(std::nothrow) Thread();
if (thread == nullptr) {
return nullptr;
}
return thread;
}
Thread* thread_alloc_full(
const char* name,
configSTACK_DEPTH_TYPE stack_size,
thread_main_fn_t function,
void* function_context,
portBASE_TYPE affinity
) {
auto* thread = new(std::nothrow) Thread();
if (thread != nullptr) {
thread_set_name(thread, name);
thread_set_stack_size(thread, stack_size);
thread_set_main_function(thread, function, function_context);
thread_set_affinity(thread, affinity);
}
return thread;
}
void thread_free(Thread* thread) {
check(thread);
check(thread->state == THREAD_STATE_STOPPED);
check(thread->taskHandle == nullptr);
delete thread;
}
void thread_set_name(Thread* thread, const char* name) {
check(name != nullptr);
thread->lock();
check(thread->state == THREAD_STATE_STOPPED);
thread->name = name;
thread->unlock();
}
void thread_set_stack_size(Thread* thread, size_t stack_size) {
thread->lock();
check(stack_size > 0);
check(thread->state == THREAD_STATE_STOPPED);
thread->stackSize = stack_size;
thread->unlock();
}
void thread_set_affinity(Thread* thread, portBASE_TYPE affinity) {
thread->lock();
check(thread->state == THREAD_STATE_STOPPED);
thread->affinity = affinity;
thread->unlock();
}
void thread_set_main_function(Thread* thread, thread_main_fn_t function, void* context) {
thread->lock();
check(function != nullptr);
check(thread->state == THREAD_STATE_STOPPED);
thread->mainFunction = function;
thread->mainFunctionContext = context;
thread->unlock();
}
void thread_set_priority(Thread* thread, enum ThreadPriority priority) {
thread->lock();
check(thread->state == THREAD_STATE_STOPPED);
thread->priority = priority;
thread->unlock();
}
void thread_set_state_callback(Thread* thread, thread_state_callback_t callback, void* context) {
thread->lock();
check(callback != nullptr);
check(thread->state == THREAD_STATE_STOPPED);
thread->stateCallback = callback;
thread->stateCallbackContext = context;
thread->unlock();
}
ThreadState thread_get_state(Thread* thread) {
check(xPortInIsrContext() == pdFALSE);
thread->lock();
ThreadState state = thread->state;
thread->unlock();
return state;
}
error_t thread_start(Thread* thread) {
thread->lock();
check(thread->mainFunction != nullptr);
check(thread->state == THREAD_STATE_STOPPED);
check(thread->stackSize);
thread->unlock();
thread_set_state_internal(thread, THREAD_STATE_STARTING);
thread->lock();
uint32_t stack_depth = thread->stackSize / sizeof(StackType_t);
enum ThreadPriority priority = thread->priority;
portBASE_TYPE affinity = thread->affinity;
thread->unlock();
BaseType_t result;
if (affinity != -1) {
#ifdef ESP_PLATFORM
result = xTaskCreatePinnedToCore(
thread_main_body,
thread->name.c_str(),
stack_depth,
thread,
(UBaseType_t)priority,
&thread->taskHandle,
affinity
);
#else
result = xTaskCreate(
thread_main_body,
thread->name.c_str(),
stack_depth,
thread,
(UBaseType_t)priority,
&thread->taskHandle
);
#endif
} else {
result = xTaskCreate(
thread_main_body,
thread->name.c_str(),
stack_depth,
thread,
(UBaseType_t)priority,
&thread->taskHandle
);
}
if (result != pdPASS) {
thread_set_state_internal(thread, THREAD_STATE_STOPPED);
thread->lock();
thread->taskHandle = nullptr;
thread->unlock();
return ERROR_UNDEFINED;
}
return ERROR_NONE;
}
error_t thread_join(Thread* thread, TickType_t timeout, TickType_t poll_interval) {
check(thread_get_current() != thread);
TickType_t start_ticks = get_ticks();
while (thread_get_task_handle(thread)) {
delay_ticks(poll_interval);
if (get_ticks() - start_ticks > timeout) {
return ERROR_TIMEOUT;
}
}
return ERROR_NONE;
}
TaskHandle_t thread_get_task_handle(Thread* thread) {
thread->lock();
auto* handle = thread->taskHandle;
thread->unlock();
return handle;
}
int32_t thread_get_return_code(Thread* thread) {
thread->lock();
check(thread->state == THREAD_STATE_STOPPED);
auto result = thread->callbackResult;
thread->unlock();
return result;
}
uint32_t thread_get_stack_space(Thread* thread) {
if (xPortInIsrContext() == pdTRUE) {
return 0;
}
thread->lock();
check(thread->state == THREAD_STATE_RUNNING);
auto result = uxTaskGetStackHighWaterMark(thread->taskHandle) * sizeof(StackType_t);
thread->unlock();
return result;
}
Thread* thread_get_current(void) {
check(xPortInIsrContext() == pdFALSE);
return (Thread*)pvTaskGetThreadLocalStoragePointer(nullptr, LOCAL_STORAGE_SELF_POINTER_INDEX);
}
}