Ken Van Hoeylandt 9f721e6655
Refactor LVGL code into kernel module (#472)
* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
2026-02-01 22:57:45 +01:00

211 lines
6.0 KiB
C

// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "driver.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "error.h"
#include <tactility/concurrent/mutex.h>
struct Driver;
struct DevicePrivate;
/** Enables discovering devices of the same type */
struct DeviceType {
/* Placeholder because empty structs have a different size with C vs C++ compilers */
uint8_t _;
};
/** Represents a piece of hardware */
struct Device {
/** The name of the device. Valid characters: a-z a-Z 0-9 - _ . */
const char* name;
/** The configuration data for the device's driver */
const void* config;
/** The parent device that this device belongs to. Can be NULL, but only the root device should have a NULL parent. */
struct Device* parent;
/** Internal data */
struct {
/** Address of the API exposed by the device instance. */
struct Driver* driver;
/** The driver data for this device (e.g. a mutex) */
void* driver_data;
/** The mutex for device operations */
struct Mutex mutex;
/** The device state */
struct {
int start_result;
bool started : 1;
bool added : 1;
} state;
/** Private data */
struct DevicePrivate* device_private;
} internal;
};
/**
* Holds a device pointer and a compatible string.
* The device must not be constructed, added or started yet.
* This is used by the devicetree code generator and the application init sequence.
*/
struct CompatibleDevice {
struct Device* device;
const char* compatible;
};
/**
* Initialize the properties of a device.
*
* @param[in] device a device with all non-internal properties set
* @retval ERROR_OUT_OF_MEMORY
* @retval ERROR_NONE
*/
error_t device_construct(struct Device* device);
/**
* Deinitialize the properties of a device.
* This fails when a device is busy or has children.
*
* @param[in] device
* @retval ERROR_INVALID_STATE
* @retval ERROR_NONE
*/
error_t device_destruct(struct Device* device);
/**
* Indicates whether the device is in a state where its API is available
*
* @param[in] device non-null device pointer
* @return true if the device is ready for use
*/
static inline bool device_is_ready(const struct Device* device) {
return device->internal.state.started;
}
/**
* Register a device to all relevant systems:
* - the global ledger
* - its parent (if any)
* - a bus (if any)
*
* @param[in] device non-null device pointer
* @retval ERROR_INVALID_STATE
* @retval ERROR_NONE
*/
error_t device_add(struct Device* device);
/**
* Deregister a device. Remove it from all relevant systems:
* - the global ledger
* - its parent (if any)
* - a bus (if any)
*
* @param[in] device non-null device pointer
* @retval ERROR_INVALID_STATE
* @retval ERROR_NOT_FOUND
* @retval ERROR_NONE
*/
error_t device_remove(struct Device* device);
/**
* Attach the driver.
*
* @warning must call device_construct() and device_add() first
* @param device
* @retval ERROR_INVALID_STATE
* @retval ERROR_RESOURCE when driver binding fails
* @retval ERROR_NONE
*/
error_t device_start(struct Device* device);
/**
* Detach the driver.
*
* @param device
* @retval ERROR_INVALID_STATE
* @retval ERROR_RESOURCE when driver unbinding fails
* @retval ERROR_NONE
*/
error_t device_stop(struct Device* device);
/**
* Set or unset a parent.
* @warning must call before device_add()
* @param device non-NULL device
* @param parent nullable parent device
*/
void device_set_parent(struct Device* device, struct Device* parent);
error_t device_construct_add(struct Device* device, const char* compatible);
error_t device_construct_add_start(struct Device* device, const char* compatible);
static inline void device_set_driver(struct Device* device, struct Driver* driver) {
device->internal.driver = driver;
}
static inline struct Driver* device_get_driver(struct Device* device) {
return device->internal.driver;
}
static inline void device_set_driver_data(struct Device* device, void* driver_data) {
device->internal.driver_data = driver_data;
}
static inline void* device_get_driver_data(struct Device* device) {
return device->internal.driver_data;
}
static inline bool device_is_added(const struct Device* device) {
return device->internal.state.added;
}
static inline void device_lock(struct Device* device) {
mutex_lock(&device->internal.mutex);
}
static inline bool device_try_lock(struct Device* device) {
return mutex_try_lock(&device->internal.mutex);
}
static inline void device_unlock(struct Device* device) {
mutex_unlock(&device->internal.mutex);
}
static inline const struct DeviceType* device_get_type(struct Device* device) {
return device->internal.driver ? device->internal.driver->device_type : NULL;
}
/**
* Iterate through all the known devices
* @param callback_context the parameter to pass to the callback. NULL is valid.
* @param on_device the function to call for each filtered device. return true to continue iterating or false to stop.
*/
void for_each_device(void* callback_context, bool(*on_device)(struct Device* device, void* context));
/**
* Iterate through all the child devices of the specified device
* @param callbackContext the parameter to pass to the callback. NULL is valid.
* @param on_device the function to call for each filtered device. return true to continue iterating or false to stop.
*/
void for_each_device_child(struct Device* device, void* callbackContext, bool(*on_device)(struct Device* device, void* context));
/**
* Iterate through all the known devices of a specific type
* @param type the type to filter
* @param callbackContext the parameter to pass to the callback. NULL is valid.
* @param on_device the function to call for each filtered device. return true to continue iterating or false to stop.
*/
void for_each_device_of_type(const struct DeviceType* type, void* callbackContext, bool(*on_device)(struct Device* device, void* context));
#ifdef __cplusplus
}
#endif