mirror of
https://github.com/ByteWelder/Tactility.git
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209 lines
6.9 KiB
C++
209 lines
6.9 KiB
C++
#ifdef ESP_PLATFORM
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#include <Tactility/app/crashdiagnostics/QrHelpers.h>
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#include <Tactility/app/crashdiagnostics/QrUrl.h>
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#include <Tactility/app/launcher/Launcher.h>
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#include <Tactility/lvgl/Statusbar.h>
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#include <app/event.h>
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#include <app/manager.h>
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#include <app/manifest.h>
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#include <lvgl_window_manager/window_manager.h>
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#include <lvgl.h>
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#include <qrcode.h>
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#include <tactility/drivers/pointer.h>
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#include <tactility/log.h>
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#include <memory>
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namespace tt::app::crashdiagnostics {
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constexpr auto* TAG = "CrashDiagnostics";
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extern const ::AppManifest manifest;
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namespace {
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struct Context {
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uint32_t appInstanceId;
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// Set when widget creation hit an unrecoverable error (e.g. the QR code doesn't fit on
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// screen) - appMain() skips the event loop and closes immediately without ever starting
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// the launcher, matching the old model's stop()-without-launcher-start() error paths.
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bool hasFatalError = false;
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// Set by onContinuePressed() right before it emits APP_EVENT_CLOSE - read by appMain()
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// after its own thread finishes cleanup, to decide whether to start the launcher
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// afterwards (matches the old model's onContinuePressed(): stop() then launcher::start()).
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bool continuePressed = false;
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};
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void onContinuePressed(lv_event_t* event) {
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auto* ctx = static_cast<Context*>(lv_event_get_user_data(event));
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ctx->continuePressed = true;
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// Async, non-blocking - must NOT call app_manager_stop() directly here: that bound-waits
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// (thread_join) for this app's own thread to finish, which needs the LVGL lock
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// (window_manager_remove()) - but this callback runs ON the LVGL task, which would
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// deadlock against itself. launcher::start() is deferred to appMain(), after this app's
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// own thread has finished cleaning up.
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AppEvent closeEvent { .type = APP_EVENT_CLOSE, .timestamp = 0, .result = {} };
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app_event_emit(ctx->appInstanceId, &closeEvent);
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}
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void createWidgets(lv_obj_t* parent, void* userData) {
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auto* ctx = static_cast<Context*>(userData);
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auto* display = lv_obj_get_display(parent);
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int32_t parent_height = lv_display_get_vertical_resolution(display) - lvgl::statusbar_get_height();
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lv_obj_add_event_cb(parent, onContinuePressed, LV_EVENT_SHORT_CLICKED, ctx);
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auto* top_label = lv_label_create(parent);
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lv_label_set_text(top_label, "Oops! We've crashed ..."); // TODO: Funny messages
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lv_obj_align(top_label, LV_ALIGN_TOP_MID, 0, 2);
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auto* bottom_label = lv_label_create(parent);
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if (device_has_active_by_type(&POINTER_TYPE)) {
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lv_label_set_text(bottom_label, "Tap screen to continue");
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} else {
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lv_label_set_text(bottom_label, "Reboot device to continue");
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}
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lv_obj_align(bottom_label, LV_ALIGN_BOTTOM_MID, 0, -2);
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std::string url = getUrlFromCrashData();
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LOG_I(TAG, "%s", url.c_str());
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size_t url_length = url.length();
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int qr_version;
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if (!getQrVersionForBinaryDataLength(url_length, qr_version)) {
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LOG_E(TAG, "QR is too large");
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ctx->hasFatalError = true;
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return;
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}
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LOG_I(TAG, "QR version %d (length: %d)", qr_version, (int)url_length);
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auto qrcodeData = std::make_shared<uint8_t[]>(qrcode_getBufferSize(qr_version));
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if (qrcodeData == nullptr) {
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LOG_E(TAG, "Failed to allocate QR buffer");
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ctx->hasFatalError = true;
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return;
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}
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QRCode qrcode;
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LOG_I(TAG, "QR init text");
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if (qrcode_initText(&qrcode, qrcodeData.get(), qr_version, ECC_LOW, url.c_str()) != 0) {
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LOG_E(TAG, "QR init text failed");
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ctx->hasFatalError = true;
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return;
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}
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LOG_I(TAG, "QR size: %d", qrcode.size);
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// Calculate QR dot size
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int32_t top_label_height = lv_obj_get_height(top_label) + 2;
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int32_t bottom_label_height = lv_obj_get_height(bottom_label) + 2;
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LOG_I(TAG, "Create canvas");
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int32_t available_height = parent_height - top_label_height - bottom_label_height;
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int32_t available_width = lv_display_get_horizontal_resolution(display);
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int32_t smallest_size = std::min(available_height, available_width);
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int32_t pixel_size;
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if (qrcode.size * 2 <= smallest_size) {
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pixel_size = 2;
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} else if (qrcode.size <= smallest_size) {
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pixel_size = 1;
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} else {
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LOG_E(TAG, "QR code won't fit screen");
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ctx->hasFatalError = true;
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return;
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}
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auto* canvas = lv_canvas_create(parent);
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lv_obj_set_size(canvas, pixel_size * qrcode.size, pixel_size * qrcode.size);
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lv_obj_align(canvas, LV_ALIGN_CENTER, 0, 0);
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lv_canvas_fill_bg(canvas, lv_color_black(), LV_OPA_COVER);
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lv_obj_set_content_height(canvas, qrcode.size * pixel_size);
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lv_obj_set_content_width(canvas, qrcode.size * pixel_size);
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LOG_I(TAG, "Create draw buffer");
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auto* draw_buf = lv_draw_buf_create(pixel_size * qrcode.size, pixel_size * qrcode.size, LV_COLOR_FORMAT_RGB565, LV_STRIDE_AUTO);
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if (draw_buf == nullptr) {
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LOG_E(TAG, "Failed to allocate draw buffer");
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ctx->hasFatalError = true;
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return;
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}
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lv_canvas_set_draw_buf(canvas, draw_buf);
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for (uint8_t y = 0; y < qrcode.size; y++) {
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for (uint8_t x = 0; x < qrcode.size; x++) {
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bool colored = qrcode_getModule(&qrcode, x, y);
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auto color = colored ? lv_color_white() : lv_color_black();
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int32_t pos_x = x * pixel_size;
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int32_t pos_y = y * pixel_size;
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for (int px = 0; px < pixel_size; px++) {
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for (int py = 0; py < pixel_size; py++) {
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lv_canvas_set_px(canvas, pos_x + px, pos_y + py, color, LV_OPA_COVER);
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}
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}
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}
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}
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}
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int32_t appMain(uint32_t appInstanceId, int argc, char* argv[]) {
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Context ctx {};
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ctx.appInstanceId = appInstanceId;
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AppEventSubscription sub {};
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sub.app_instance_id = appInstanceId;
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app_event_subscribe(&sub);
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WindowId window = window_manager_create(appInstanceId, createWidgets, &ctx);
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if (!ctx.hasFatalError) {
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bool shouldClose = false;
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while (!shouldClose) {
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AppEvent event {};
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if (app_event_await(&sub, &event, portMAX_DELAY) != ERROR_NONE) {
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break;
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}
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switch (event.type) {
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case APP_EVENT_CLOSE:
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shouldClose = true;
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break;
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default:
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break;
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}
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}
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}
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window_manager_remove(window);
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app_event_unsubscribe(&sub);
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bool continuePressed = ctx.continuePressed;
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if (continuePressed) {
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launcher::start();
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}
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return 0;
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}
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} // namespace
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void start() {
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uint32_t instanceId = 0;
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app_manager_start(manifest.id, &instanceId);
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}
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extern const ::AppManifest manifest = {
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.id = "tactility.crashdiagnostics",
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.name = "Crash Diagnostics",
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.category = APP_CATEGORY_SYSTEM,
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.location = { APP_LOCATION_MEMORY, reinterpret_cast<void*>(appMain) },
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.flags = APP_MANIFEST_FLAG_HIDDEN,
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};
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} // namespace
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#endif
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