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https://github.com/ByteWelder/Tactility.git
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* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
#pragma once
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#include <Tactility/Lock.h>
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#include <tactility/check.h>
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#include <Tactility/hal/display/DisplayDevice.h>
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#include <esp_lcd_types.h>
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#include <esp_lvgl_port_disp.h>
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/** @deprecated use EspLcdDisplayV2 */
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class EspLcdDisplay : public tt::hal::display::DisplayDevice {
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esp_lcd_panel_io_handle_t ioHandle = nullptr;
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esp_lcd_panel_handle_t panelHandle = nullptr;
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lv_display_t* lvglDisplay = nullptr;
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std::shared_ptr<tt::hal::display::DisplayDriver> displayDriver;
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std::shared_ptr<tt::Lock> lock;
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lcd_rgb_element_order_t rgbElementOrder;
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protected:
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// Used for sending commands such as setting curves
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esp_lcd_panel_io_handle_t getIoHandle() const { return ioHandle; }
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virtual bool createIoHandle(esp_lcd_panel_io_handle_t& outHandle) = 0;
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virtual bool createPanelHandle(esp_lcd_panel_io_handle_t ioHandle, esp_lcd_panel_handle_t& panelHandle) = 0;
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virtual lvgl_port_display_cfg_t getLvglPortDisplayConfig(esp_lcd_panel_io_handle_t ioHandle, esp_lcd_panel_handle_t panelHandle) = 0;
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virtual bool isRgbPanel() const { return false; }
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virtual lvgl_port_display_rgb_cfg_t getLvglPortDisplayRgbConfig(esp_lcd_panel_io_handle_t ioHandle, esp_lcd_panel_handle_t panelHandle) { check(false, "Not supported"); }
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public:
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EspLcdDisplay(std::shared_ptr<tt::Lock> lock) : lock(lock) {}
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~EspLcdDisplay() override;
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std::shared_ptr<tt::Lock> getLock() const { return lock; }
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bool start() final;
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bool stop() final;
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// region LVGL
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bool supportsLvgl() const final { return true; }
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bool startLvgl() final;
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bool stopLvgl() final;
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lv_display_t* getLvglDisplay() const final { return lvglDisplay; }
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// endregion
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// region DisplayDriver
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bool supportsDisplayDriver() const override { return true; }
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/** @return a NativeDisplay instance if this device supports it */
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std::shared_ptr<tt::hal::display::DisplayDriver> getDisplayDriver() final;
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// endregion
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};
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