Tactility/CMakeLists.txt
Ken Van Hoeylandt 47377439dd
Implement unit testing (#30)
- Create `test` and `tactility-core-tests` subprojects
- Created tests for `thread.c`
- Fixed issue with thread cleanup (see what I did there? :P)
- Removed functions from `thread.h` that did not exist anymore
- Updated `ideas.md`
2024-02-02 00:12:36 +01:00

124 lines
4.1 KiB
CMake

cmake_minimum_required(VERSION 3.16)
add_definitions(-DTT_DEBUG)
if (DEFINED ENV{ESP_IDF_VERSION})
message("Building with ESP-IDF v$ENV{ESP_IDF_VERSION}")
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
add_definitions(-DESP_TARGET)
add_compile_definitions(ESP_TARGET)
set(COMPONENTS app-esp)
set(EXTRA_COMPONENT_DIRS
"boards"
"tactility-esp"
"app-esp"
"libs/esp_lvgl_port"
"libs/lvgl"
)
# Yellow Board only runs on ESP32
if(NOT "${IDF_TARGET}" STREQUAL "esp32")
set(EXCLUDE_COMPONENTS "yellow_board_2432s024")
endif()
# T-Deck is an S3 platform
if(NOT "${IDF_TARGET}" STREQUAL "esp32s3")
set(EXCLUDE_COMPONENTS "lilygo_tdeck")
set(EXCLUDE_COMPONENTS "waveshare_s3_touch")
endif()
else()
message("Building for sim target")
endif()
project(tactility-root)
add_subdirectory(libs/mlib)
add_subdirectory(tactility)
add_subdirectory(tactility-core)
if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(libs/freertos-kernel)
target_include_directories(freertos-kernel
PUBLIC app-sim/src # for FreeRTOSConfig.h
)
add_subdirectory(libs/mbedtls)
if (NOT DEFINED ENV{SKIP_SDL})
add_subdirectory(app-sim)
endif()
add_subdirectory(tests)
# region SDL & LVGL
# TODO: This is a temporary skipping option for running unit tests
# TODO: Remove when github action for SDL is working again
if (NOT DEFINED ENV{SKIP_SDL})
find_package(SDL2 REQUIRED CONFIG)
add_subdirectory(libs/lvgl) # Added as idf component for ESP and as library for other targets
target_include_directories(lvgl
PUBLIC ${SDL2_INCLUDE_DIRS}
PUBLIC app-sim/src # for lv_conf.h and lv_drv_conf.h
)
add_subdirectory(libs/lv_drivers)
option(LV_USE_DRAW_SDL "Use SDL draw unit" OFF)
option(LV_USE_LIBPNG "Use libpng to decode PNG" OFF)
option(LV_USE_LIBJPEG_TURBO "Use libjpeg turbo to decode JPEG" OFF)
option(LV_USE_FFMPEG "Use libffmpeg to display video using lv_ffmpeg" OFF)
option(LV_USE_FREETYPE "Use freetype lib" OFF)
set(CMAKE_C_STANDARD 99) # C99 # lvgl officially support C99 and above
set(CMAKE_CXX_STANDARD 17) # C17
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin)
add_compile_definitions($<$<BOOL:${LV_USE_DRAW_SDL}>:LV_USE_DRAW_SDL=1>)
add_compile_definitions($<$<BOOL:${LV_USE_LIBPNG}>:LV_USE_LIBPNG=1>)
add_compile_definitions($<$<BOOL:${LV_USE_LIBJPEG_TURBO}>:LV_USE_LIBJPEG_TURBO=1>)
add_compile_definitions($<$<BOOL:${LV_USE_FFMPEG}>:LV_USE_FFMPEG=1>)
if (LV_USE_DRAW_SDL)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
# Need to install libsdl2-image-dev
# `sudo apt install libsdl2-image-dev`
# `brew install sdl2_image`
find_package(SDL2_image REQUIRED)
target_include_directories(lvgl PUBLIC ${SDL2_IMAGE_INCLUDE_DIRS})
target_link_libraries(app-sim ${SDL2_IMAGE_LIBRARIES})
endif(LV_USE_DRAW_SDL)
if (LV_USE_LIBPNG)
find_package(PNG REQUIRED)
target_include_directories(lvgl PUBLIC ${PNG_INCLUDE_DIR})
target_link_libraries(app-sim ${PNG_LIBRARY})
endif(LV_USE_LIBPNG)
if (LV_USE_LIBJPEG_TURBO)
# Need to install libjpeg-turbo8-dev
# `sudo apt install libjpeg-turbo8-dev`
# `brew install libjpeg-turbo`
find_package(JPEG REQUIRED)
target_include_directories(lvgl PUBLIC ${JPEG_INCLUDE_DIRS})
target_link_libraries(app-sim ${JPEG_LIBRARIES})
endif(LV_USE_LIBJPEG_TURBO)
if (LV_USE_FFMPEG)
target_link_libraries(main avformat avcodec avutil swscale)
endif(LV_USE_FFMPEG)
if (LV_USE_FREETYPE)
find_package(Freetype REQUIRED)
target_link_libraries(app-sim ${FREETYPE_LIBRARIES})
target_include_directories(lvgl PUBLIC ${FREETYPE_INCLUDE_DIRS})
endif(LV_USE_FREETYPE)
# endregion SDL & LVGL
endif()
endif()