Tactility/TactilityCore/Source/DispatcherThread.cpp
Ken Van Hoeylandt 415096c3b2
Update docs and fix bugs (#149)
Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
2025-01-07 20:45:23 +01:00

46 lines
1014 B
C++

#include "DispatcherThread.h"
namespace tt {
int32_t dispatcherThreadMain(void* context) {
auto* dispatcherThread = (DispatcherThread*)context;
dispatcherThread->_threadMain();
return 0;
}
DispatcherThread::DispatcherThread(const std::string& threadName, size_t threadStackSize) {
thread = std::make_unique<Thread>(
threadName,
threadStackSize,
dispatcherThreadMain,
this
);
}
DispatcherThread::~DispatcherThread() {
if (thread->getState() != Thread::StateStopped) {
stop();
}
}
void DispatcherThread::_threadMain() {
do {
dispatcher.consume(1000 / portTICK_PERIOD_MS);
} while (!interruptThread);
}
void DispatcherThread::dispatch(Dispatcher::Function function, std::shared_ptr<void> context) {
dispatcher.dispatch(function, std::move(context));
}
void DispatcherThread::start() {
interruptThread = false;
thread->start();
}
void DispatcherThread::stop() {
interruptThread = true;
thread->join();
}
}