mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-08-17 23:55:04 +00:00
242 lines
7.7 KiB
C++
242 lines
7.7 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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#include <lvgl/devices/keyboard.h>
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#include <lvgl/devices/device_context.h>
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#include <lvgl/lvgl.h>
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#include <tactility/drivers/keyboard.h>
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#include <tactility/log.h>
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#include <vector>
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constexpr auto* TAG = "lvgl_keyboard";
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static LvglSoftwareKeyboard last_software_keyboard = {
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.object = nullptr
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};
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static lv_group_t* keyboard_group;
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extern "C" {
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void lvgl_keyboard_on_start_lvgl() {
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lvgl_lock();
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keyboard_group = lv_group_create();
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check(keyboard_group);
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// We currently set this group as the default, so it doesn't only get (manually added) textareas,
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// but gets all widgets by default. This is a temporary work-around until a proper default group is
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// created to fix the trackball issue (see trackball.cpp and ideas.md, search for "group")
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lv_group_set_default(keyboard_group);
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lvgl_unlock();
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}
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void lvgl_keyboard_on_stop_lvgl() {
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last_software_keyboard = {
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.object = nullptr
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};
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lvgl_lock();
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lv_group_delete(keyboard_group);
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lvgl_unlock();
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keyboard_group = nullptr;
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}
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static void lvgl_keyboard_read_cb(lv_indev_t* indev, lv_indev_data_t* data) {
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auto* wrapper = static_cast<LvglDeviceContext*>(lv_indev_get_driver_data(indev));
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KeyboardKeyData key_data = {};
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if (keyboard_read_key(wrapper->device, &key_data) != ERROR_NONE) {
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data->state = LV_INDEV_STATE_RELEASED;
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data->continue_reading = false;
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return;
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}
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// KeyboardKeyData deliberately mirrors lv_indev_data_t's key/continue_reading fields, so no translation is needed.
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data->key = key_data.key;
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data->state = key_data.pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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data->continue_reading = key_data.continue_reading;
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}
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error_t lvgl_keyboard_add(struct Device* device, lv_display_t* display, lv_indev_t** out_indev) {
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if (device == NULL || out_indev == NULL) {
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return ERROR_INVALID_ARGUMENT;
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}
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if (device_get_type(device) != &KEYBOARD_TYPE) {
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return ERROR_INVALID_ARGUMENT;
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}
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auto* wrapper = new(std::nothrow) LvglDeviceContext(nullptr);
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if (wrapper == NULL) {
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return ERROR_OUT_OF_MEMORY;
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}
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wrapper->device = device;
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lv_indev_t* indev = lv_indev_create();
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if (indev == NULL) {
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delete wrapper;
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return ERROR_OUT_OF_MEMORY;
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}
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lv_indev_set_type(indev, LV_INDEV_TYPE_KEYPAD);
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lv_indev_set_read_cb(indev, lvgl_keyboard_read_cb);
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lv_indev_set_driver_data(indev, wrapper);
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if (display != NULL) {
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lv_indev_set_display(indev, display);
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}
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lvgl_keyboard_enable(indev);
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*out_indev = indev;
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return ERROR_NONE;
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}
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void lvgl_keyboard_remove(lv_indev_t* indev) {
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if (indev == NULL) {
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return;
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}
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auto* wrapper = static_cast<LvglDeviceContext*>(lv_indev_get_driver_data(indev));
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lv_indev_delete(indev);
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delete wrapper;
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}
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void lvgl_keyboard_enable(lv_indev_t* indev) {
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check(keyboard_group != nullptr);
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lv_indev_set_group(indev, keyboard_group);
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}
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void lvgl_keyboard_disable(lv_indev_t* indev) {
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lv_indev_set_group(indev, nullptr);
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}
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static bool lvgl_hardware_keyboard_check_present(Device* device, void* context) {
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bool ready = device_is_ready(device);
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bool present = ready && keyboard_is_present(device);
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LOG_D(TAG, "keyboard device %s: ready=%d present=%d", device->name, (int)ready, (int)present);
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if (!present) {
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return true; // keep looking
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}
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*static_cast<bool*>(context) = true;
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return false; // found one, stop iterating
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}
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bool lvgl_hardware_keyboard_is_available() {
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// TODO: Refactor the driver subsystem to so it does proper probing/releasing of such devices
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// This work-around exists for the Tab5 keyboard driver.
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bool present = false;
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device_for_each_of_type(&KEYBOARD_TYPE, &present, lvgl_hardware_keyboard_check_present);
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LOG_D(TAG, "lvgl_hardware_keyboard_is_available() -> %d", (int)present);
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return present;
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}
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void lvgl_hardware_keyboard_add_custom(lv_indev_t* indev) {
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auto* wrapper = new(std::nothrow) LvglDeviceContext(nullptr);
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if (wrapper == nullptr) {
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return;
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}
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lv_indev_set_driver_data(indev, wrapper);
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lvgl_keyboard_enable(indev);
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}
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void lvgl_hardware_keyboard_remove_custom(lv_indev_t* indev) {
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lvgl_keyboard_disable(indev);
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auto* wrapper = static_cast<LvglDeviceContext*>(lv_indev_get_driver_data(indev));
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lv_indev_set_driver_data(indev, nullptr);
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delete wrapper;
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}
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static void textarea_show_keyboard(lv_event_t* event) {
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// Re-checked here rather than gated once at lvgl_keyboard_add_textarea() time, so a hardware
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// keyboard that connects/disconnects after the textarea was created is honored immediately.
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if (!lvgl_software_keyboard_is_enabled()) {
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return;
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}
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lv_obj_t* target = lv_event_get_current_target_obj(event);
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if (last_software_keyboard.object != nullptr) {
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lvgl_software_keyboard_show(&last_software_keyboard, target);
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lv_obj_scroll_to_view(target, LV_ANIM_ON);
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}
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}
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static void textarea_hide_keyboard(lv_event_t* event) {
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if (last_software_keyboard.object == nullptr) {
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return;
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}
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// Only hide if the keyboard is actually bound to the textarea that triggered this
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lv_obj_t* target = lv_event_get_current_target_obj(event);
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if (lv_keyboard_get_textarea(last_software_keyboard.object) != target) {
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return;
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}
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lvgl_software_keyboard_hide(&last_software_keyboard);
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}
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void lvgl_software_keyboard_construct(LvglSoftwareKeyboard* keyboard, lv_obj_t* parent) {
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keyboard->object = lv_keyboard_create(parent);
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lv_obj_add_flag(keyboard->object, LV_OBJ_FLAG_HIDDEN);
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last_software_keyboard = *keyboard;
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}
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void lvgl_software_keyboard_destruct(LvglSoftwareKeyboard* keyboard) {
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check(keyboard->object);
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lv_obj_delete(keyboard->object);
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keyboard->object = nullptr;
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last_software_keyboard = *keyboard;
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}
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void lvgl_software_keyboard_show(LvglSoftwareKeyboard* keyboard, lv_obj_t* textarea) {
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assert(keyboard->object != nullptr);
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lv_obj_clear_flag(keyboard->object, LV_OBJ_FLAG_HIDDEN);
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lv_keyboard_set_textarea(keyboard->object, textarea);
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}
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void lvgl_software_keyboard_hide(LvglSoftwareKeyboard* keyboard) {
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assert(keyboard->object != nullptr);
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lv_obj_add_flag(keyboard->object, LV_OBJ_FLAG_HIDDEN);
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}
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bool lvgl_software_keyboard_is_enabled() {
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return !lvgl_hardware_keyboard_is_available();
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}
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LvglSoftwareKeyboard* lvgl_software_keyboard_get_last() {
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return &last_software_keyboard;
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}
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void lvgl_keyboard_add_textarea(LvglSoftwareKeyboard* keyboard, lv_obj_t* textarea) {
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lv_obj_add_event_cb(textarea, textarea_show_keyboard, LV_EVENT_FOCUSED, nullptr);
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lv_obj_add_event_cb(textarea, textarea_hide_keyboard, LV_EVENT_DEFOCUSED, nullptr);
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lv_obj_add_event_cb(textarea, textarea_hide_keyboard, LV_EVENT_READY, nullptr);
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lv_obj_add_event_cb(textarea, textarea_hide_keyboard, LV_EVENT_DELETE, nullptr);
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// lv_obj_t auto-remove themselves from the group when they are destroyed (last checked in LVGL 8.3)
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lv_group_add_obj(keyboard_group, textarea);
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lvgl_software_keyboard_activate(keyboard);
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}
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void lvgl_software_keyboard_activate(LvglSoftwareKeyboard* keyboard) {
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auto* indev = lv_indev_get_next(nullptr);
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check(keyboard_group);
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while (indev) {
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if (lv_indev_get_type(indev) == LV_INDEV_TYPE_KEYPAD) {
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lv_indev_set_group(indev, keyboard_group);
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}
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indev = lv_indev_get_next(indev);
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}
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}
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void lvgl_software_keyboard_deactivate(LvglSoftwareKeyboard* keyboard) {
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auto* indev = lv_indev_get_next(nullptr);
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while (indev) {
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if (lv_indev_get_type(indev) == LV_INDEV_TYPE_KEYPAD) {
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lv_indev_set_group(indev, nullptr);
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}
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indev = lv_indev_get_next(indev);
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}
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}
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} |