Ken Van Hoeylandt 9f721e6655
Refactor LVGL code into kernel module (#472)
* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
2026-02-01 22:57:45 +01:00

27 lines
744 B
C++

#pragma once
#include <Tactility/Thread.h>
#include <Tactility/hal/keyboard/KeyboardDevice.h>
#include "keyboard/keyboard.h"
class CardputerKeyboard : public tt::hal::keyboard::KeyboardDevice {
KEYBOARD::Keyboard keyboard;
int lastKeyNum = 0;
lv_indev_t* lvglDevice = nullptr;
static void readCallback(lv_indev_t* indev, lv_indev_data_t* data);
public:
std::string getName() const override { return "Cardputer Keyboard"; }
std::string getDescription() const override { return "Cardputer internal keyboard"; }
bool startLvgl(lv_display_t* display) override;
bool stopLvgl() override;
bool isAttached() const override { return true; }
lv_indev_t* getLvglIndev() override { return lvglDevice; }
};