mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
27 lines
744 B
C++
27 lines
744 B
C++
#pragma once
|
|
|
|
#include <Tactility/Thread.h>
|
|
#include <Tactility/hal/keyboard/KeyboardDevice.h>
|
|
|
|
#include "keyboard/keyboard.h"
|
|
|
|
class CardputerKeyboard : public tt::hal::keyboard::KeyboardDevice {
|
|
KEYBOARD::Keyboard keyboard;
|
|
int lastKeyNum = 0;
|
|
lv_indev_t* lvglDevice = nullptr;
|
|
|
|
static void readCallback(lv_indev_t* indev, lv_indev_data_t* data);
|
|
|
|
public:
|
|
|
|
std::string getName() const override { return "Cardputer Keyboard"; }
|
|
std::string getDescription() const override { return "Cardputer internal keyboard"; }
|
|
|
|
bool startLvgl(lv_display_t* display) override;
|
|
bool stopLvgl() override;
|
|
|
|
bool isAttached() const override { return true; }
|
|
|
|
lv_indev_t* getLvglIndev() override { return lvglDevice; }
|
|
};
|