Tactility/Tests/TactilityCore/ThreadTest.cpp
Ken Van Hoeylandt 08029a84dd
Various fixes and improvements (#269)
- Bump version for next release
- Fix default gamma for CYD 2432S032C
- Remember gamma curve setting from Display settings app
- Add UART to Core2 (still has no voltage on Grove port, though)
- LVGL performance improvements: pin to second core and set task priority to "critical"
- Fix build warnings, including deprecations
- Removed deprecated `Thread` constructor
- Fix WaveShare S3 display: Some displays would show a white screen at 12MHz, so I'm putting it back to the
official config values.
2025-04-01 23:42:56 +02:00

101 lines
2.3 KiB
C++

#include "doctest.h"
#include <Tactility/TactilityCore.h>
#include <Tactility/Thread.h>
using namespace tt;
TEST_CASE("when a thread is started then its callback should be called") {
bool has_called = false;
auto* thread = new Thread(
"immediate return task",
4096,
[&has_called]() {
has_called = true;
return 0;
}
);
CHECK(!has_called);
thread->start();
thread->join();
delete thread;
CHECK(has_called);
}
TEST_CASE("a thread can be started and stopped") {
bool interrupted = false;
auto* thread = new Thread(
"interruptable thread",
4096,
[&interrupted]() {
while (!interrupted) {
kernel::delayMillis(5);
}
return 0;
}
);
CHECK(thread);
thread->start();
interrupted = true;
thread->join();
delete thread;
}
TEST_CASE("thread id should only be set at when thread is started") {
bool interrupted = false;
auto* thread = new Thread(
"interruptable thread",
4096,
[&interrupted]() {
while (!interrupted) {
kernel::delayMillis(5);
}
return 0;
}
);
CHECK_EQ(thread->getId(), nullptr);
thread->start();
CHECK_NE(thread->getId(), nullptr);
interrupted = true;
thread->join();
CHECK_EQ(thread->getId(), nullptr);
delete thread;
}
TEST_CASE("thread state should be correct") {
bool interrupted = false;
auto* thread = new Thread(
"interruptable thread",
4096,
[&interrupted]() {
while (!interrupted) {
kernel::delayMillis(5);
}
return 0;
}
);
CHECK_EQ(thread->getState(), Thread::State::Stopped);
thread->start();
Thread::State state = thread->getState();
CHECK((state == Thread::State::Starting || state == Thread::State::Running));
interrupted = true;
thread->join();
CHECK_EQ(thread->getState(), Thread::State::Stopped);
delete thread;
}
TEST_CASE("thread id should only be set at when thread is started") {
int code = 123;
auto* thread = new Thread(
"return code",
4096,
[&code]() { return code; }
);
thread->start();
thread->join();
CHECK_EQ(thread->getReturnCode(), code);
delete thread;
}