mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 10:53:17 +00:00
Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
#pragma once
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#include "CoreTypes.h"
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#include "RtosCompatTimers.h"
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#include <memory>
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namespace tt {
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class Timer {
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private:
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TimerHandle_t timerHandle;
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public:
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typedef void (*Callback)(std::shared_ptr<void> context);
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typedef void (*PendingCallback)(void* context, uint32_t arg);
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Callback callback;
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std::shared_ptr<void> callbackContext;
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typedef enum {
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TypeOnce = 0, ///< One-shot timer.
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TypePeriodic = 1 ///< Repeating timer.
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} Type;
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/**
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* @param[in] type The timer type
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* @param[in] callback The callback function
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* @param callbackContext The callback context
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*/
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Timer(Type type, Callback callback, std::shared_ptr<void> callbackContext);
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~Timer();
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/** Start timer
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* @warning This is asynchronous call, real operation will happen as soon as timer service process this request.
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* @param[in] ticks The interval in ticks
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* @return success result
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*/
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bool start(uint32_t intervalTicks);
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/** Restart timer with previous timeout value
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* @warning This is asynchronous call, real operation will happen as soon as timer service process this request.
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* @param[in] ticks The interval in ticks
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* @return success result
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*/
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bool restart(uint32_t intervalTicks);
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/** Stop timer
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* @warning This is asynchronous call, real operation will happen as soon as timer service process this request.
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* @return success result
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*/
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bool stop();
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/** Is timer running
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* @warning This cal may and will return obsolete timer state if timer commands are still in the queue. Please read FreeRTOS timer documentation first.
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* @return true when running
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*/
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bool isRunning();
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/** Get timer expire time
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* @return expire tick
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*/
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uint32_t getExpireTime();
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/**
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* Calls xTimerPendFunctionCall internally.
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* @param[in] callback the function to call
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* @param[in] callbackContext the first function argument
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* @param[in] callbackArg the second function argument
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* @param[in] timeout the function timeout (must set to 0 in ISR mode)
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*/
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bool setPendingCallback(PendingCallback callback, void* callbackContext, uint32_t callbackArg, TickType_t timeout);
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typedef enum {
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TimerThreadPriorityNormal, /**< Lower then other threads */
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TimerThreadPriorityElevated, /**< Same as other threads */
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} ThreadPriority;
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/** Set Timer thread priority
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* @param[in] priority The priority
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*/
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void setThreadPriority(ThreadPriority priority);
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};
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} // namespace
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