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https://github.com/ByteWelder/Tactility.git
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Improved the docs for the 3 main Tactility projects. I also fixed some inaccuracies and bugs in certain APIs as I went through the code.
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#include <kernel/Kernel.h>
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#include "Dispatcher.h"
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#include "Check.h"
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namespace tt {
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#define TAG "dispatcher"
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#define BACKPRESSURE_WARNING_COUNT 100
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#define WAIT_FLAG 1
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Dispatcher::Dispatcher() :
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mutex(Mutex::TypeNormal)
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{}
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Dispatcher::~Dispatcher() {
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// Wait for Mutex usage
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mutex.acquire(TtWaitForever);
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mutex.release();
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}
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void Dispatcher::dispatch(Function function, std::shared_ptr<void> context) {
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auto message = std::make_shared<DispatcherMessage>(function, std::move(context));
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// Mutate
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if (mutex.lock(1000 / portTICK_PERIOD_MS)) {
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queue.push(std::move(message));
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if (queue.size() == BACKPRESSURE_WARNING_COUNT) {
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TT_LOG_W(TAG, "Backpressure: You're not consuming fast enough (100 queued)");
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}
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tt_check(mutex.unlock());
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// Signal
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eventFlag.set(WAIT_FLAG);
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} else {
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TT_LOG_E(TAG, LOG_MESSAGE_MUTEX_LOCK_FAILED);
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}
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}
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uint32_t Dispatcher::consume(TickType_t timeout) {
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// Wait for signal and clear
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TickType_t start_ticks = kernel::getTicks();
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if (eventFlag.wait(WAIT_FLAG, TtFlagWaitAny, timeout) == WAIT_FLAG) {
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eventFlag.clear(WAIT_FLAG);
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} else {
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return 0;
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}
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TickType_t ticks_remaining = TT_MAX(timeout - (kernel::getTicks() - start_ticks), 0);
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TT_LOG_I(TAG, "Dispatcher continuing (%d ticks)", (int)ticks_remaining);
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// Mutate
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bool processing = true;
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uint32_t consumed = 0;
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do {
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if (mutex.lock(ticks_remaining / portTICK_PERIOD_MS)) {
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if (!queue.empty()) {
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auto item = queue.front();
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queue.pop();
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consumed++;
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processing = !queue.empty();
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// Don't keep lock as callback might be slow
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tt_check(mutex.unlock());
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item->function(item->context);
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} else {
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processing = false;
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tt_check(mutex.unlock());
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}
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} else {
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TT_LOG_E(TAG, LOG_MESSAGE_MUTEX_LOCK_FAILED);
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}
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} while (processing);
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return consumed;
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}
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} // namespace
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