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Graphics & rendering - Implement `binfont-module` to generate bitmap fonts on the device itself - Remove lodepng support from LVGL library and create `Modules/lodepng-module` to make the feature re-usable in non-LVGL apps too. Add binding functions for LVGL support. - Implement large icons for boot screen (Tactility and USB logos) - Remove unused asset files in `Data/` Boot - Split up `Tactility.cpp` and its `run()` function into various `Init*.cpp` files. - Re-implement `Boot.cpp` app as non-LVGL app - Boot app now has a `BootSequence.cpp` for the init code. - LVGL is now started when the Boot app finishes - Move more init logic into Boot app BLE - Don't allocate scan result buffers unless BLE is on - Allocate scan results in external memory if possible UX & UI - USB Settings app: remove border from the button container
26 lines
914 B
Plaintext
26 lines
914 B
Plaintext
/*
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LodePNG version 20261001
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Copyright (c) 2005-2026 Lode Vandevenne
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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