Ken Van Hoeylandt 9a11e6f47b
Implement UI scaling and more (#501)
**New Features**
 * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
 * Added font height base setting to device.properties
 * Text fonts now have 3 sizes: small, default, large

**Improvements**
 * Renamed `UiScale` to `UiDensity`
 * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
 * SSD1306 initialization sequence refined for more stable startup.
 * Multiple image assets replaced by symbol-font rendering.
 * Many layout improvements related to density, font scaling and icon scaling
 * Updated folder name capitalization for newer style
2026-02-15 01:41:47 +01:00

27 lines
655 B
C

// SPDX-License-Identifier: Apache-2.0
#pragma once
#include <tactility/bindings/bindings.h>
#include <tactility/bindings/gpio.h>
#include <tactility/drivers/esp32_gpio.h>
#ifdef __cplusplus
extern "C" {
#endif
#define GPIO_ACTIVE_HIGH GPIO_FLAG_ACTIVE_HIGH
#define GPIO_ACTIVE_LOW GPIO_FLAG_ACTIVE_LOW
#define GPIO_DIRECTION_INPUT GPIO_FLAG_DIRECTION_INPUT
#define GPIO_DIRECTION_OUTPUT GPIO_FLAG_DIRECTION_OUTPUT
#define GPIO_DIRECTION_INPUT_OUTPUT GPIO_FLAG_DIRECTION_INPUT_OUTPUT
#define GPIO_PULL_UP GPIO_FLAG_PULL_UP
#define GPIO_PULL_DOWN GPIO_FLAG_PULL_DOWN
DEFINE_DEVICETREE(esp32_gpio, struct Esp32GpioConfig)
#ifdef __cplusplus
}
#endif