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https://github.com/ByteWelder/Tactility.git
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## TactilityC - Add `tt_lvgl_lock()` and `tt_lvgl_unlock()` - Add `tt_thread_set_affinity()` - Add support for STL symbols ## Other - Add `Thread::setAffinity()` - `GuiService`: replace `#define` with `constexpr` - Remove log storage and log app for now - Split up ELF symbols into more groups
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
#include "tt_thread.h"
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#include <Tactility/Thread.h>
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extern "C" {
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#define HANDLE_AS_THREAD(handle) ((tt::Thread*)(handle))
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ThreadHandle tt_thread_alloc() {
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return new tt::Thread();
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}
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ThreadHandle tt_thread_alloc_ext(
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const char* name,
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uint32_t stackSize,
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ThreadCallback callback,
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void* _Nullable callbackContext
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) {
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return new tt::Thread(
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name,
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stackSize,
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[callback, callbackContext] {
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return callback(callbackContext);
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}
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);
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}
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void tt_thread_free(ThreadHandle handle) {
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delete HANDLE_AS_THREAD(handle);
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}
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void tt_thread_set_name(ThreadHandle handle, const char* name) {
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HANDLE_AS_THREAD(handle)->setName(name);
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}
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void tt_thread_set_stack_size(ThreadHandle handle, size_t size) {
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HANDLE_AS_THREAD(handle)->setStackSize(size);
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}
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void tt_thread_set_affinity(ThreadHandle handle, int affinity) {
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HANDLE_AS_THREAD(handle)->setAffinity(affinity);
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}
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void tt_thread_set_callback(ThreadHandle handle, ThreadCallback callback, void* _Nullable callbackContext) {
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HANDLE_AS_THREAD(handle)->setMainFunction([callback, callbackContext]() {
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return callback(callbackContext);
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});
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}
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void tt_thread_set_priority(ThreadHandle handle, ThreadPriority priority) {
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HANDLE_AS_THREAD(handle)->setPriority((tt::Thread::Priority)priority);
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}
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void tt_thread_set_state_callback(ThreadHandle handle, ThreadStateCallback callback, void* _Nullable callbackContext) {
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HANDLE_AS_THREAD(handle)->setStateCallback((tt::Thread::StateCallback)callback, callbackContext);
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}
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ThreadState tt_thread_get_state(ThreadHandle handle) {
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return (ThreadState)HANDLE_AS_THREAD(handle)->getState();
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}
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void tt_thread_start(ThreadHandle handle) {
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HANDLE_AS_THREAD(handle)->start();
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}
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bool tt_thread_join(ThreadHandle handle, TickType_t timeout) {
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return HANDLE_AS_THREAD(handle)->join(timeout);
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}
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ThreadId tt_thread_get_id(ThreadHandle handle) {
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return HANDLE_AS_THREAD(handle)->getId();
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}
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int32_t tt_thread_get_return_code(ThreadHandle handle) {
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return HANDLE_AS_THREAD(handle)->getReturnCode();
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}
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} |