2023-12-27 14:50:54 +01:00

91 lines
2.2 KiB
C

#include "gui_i.h"
#include "core_defines.h"
#include <record.h>
#include <check.h>
static ScreenId screen_counter = 0;
NbGuiHandle gui_alloc() {
struct NbGui* gui = malloc(sizeof(struct NbGui));
screen_dict_init(gui->screens);
gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
return gui;
}
void gui_free(NbGuiHandle gui) {
screen_dict_clear(gui->screens);
furi_mutex_free(gui->mutex);
free(gui);
}
void gui_lock(NbGuiHandle gui) {
furi_assert(gui);
furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
}
void gui_unlock(NbGuiHandle gui) {
furi_assert(gui);
furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
}
ScreenId gui_screen_create(NbGuiHandle gui, InitScreen callback) {
ScreenId id = screen_counter++;
NbScreen screen = {
.id = id,
.parent = NULL,
.callback = callback
};
screen_dict_set_at(gui->screens, id, screen);
// TODO: notify desktop of change
// TODO: have desktop update views
lv_obj_t* parent = lv_scr_act();
gui_screen_set_parent(gui, id, parent);
// TODO: call from desktop
screen.callback(gui_screen_get_parent(gui, id), id);
return id;
}
lv_obj_t* gui_screen_get_parent(NbGuiHandle gui, ScreenId id) {
NbScreen* screen = screen_dict_get(gui->screens, id);
furi_check(screen != NULL);
return screen->parent;
}
void gui_screen_set_parent(NbGuiHandle gui, ScreenId id, lv_obj_t* parent) {
NbScreen* screen = screen_dict_get(gui->screens, id);
furi_check(screen != NULL);
screen->parent = parent;
}
void gui_screen_free(NbGuiHandle gui, ScreenId id) {
NbScreen* screen = screen_dict_get(gui->screens, id);
furi_check(screen != NULL);
// TODO: notify? use callback? (done from desktop service)
lv_obj_clean(screen->parent);
screen_dict_erase(gui->screens, id);
}
static int32_t prv_gui_main(void* param) {
UNUSED(param);
struct NbGui* gui = gui_alloc();
furi_record_create(RECORD_GUI, gui);
printf("gui app init\n");
return 0;
}
const NbApp gui_app = {
.id = "gui",
.name = "GUI",
.type = SERVICE,
.entry_point = &prv_gui_main,
.stack_size = 2048,
.priority = 10
};