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## App state Improved app state management in `LoaderService` and `GuiService`: - Re-ordered some of the state transitions - Hardened `GuiService` for repeated events (that might trigger a re-render of an app that's already rendered) - Validate state transitions in `LoaderService` and crash if an app transitions from the wrong state to the next one. ## LoaderService - Removed `tt::loader::` functions and expose `LoaderService` interface publicly. - Implement `stopAll()` and `stopAll(id)` which stops all instances of an app, including any apps that were launched by it. - Rename `stop()` functions to `stopTop()` - Created `stopTop(id)` which only stops the top-most app when the app id matches. - Moved `loader::LoaderEvent` to `loader::LoaderService::Event` - Changed app instance `std::stack` to `std::vector` ## Improvements - `ElfApp`: error 22 now shows a hint that `main()` might be missing - Starting, installing and uninstalling apps now stops any running app (and its children) on the stack ## Bugfixes - `HttpdReq` out of memory issue now shows an error message and doesn't crash anymore (this would happen on devices without PSRAM with WiFi active, when an app was installed) - `GuiService::hideApp()` lock should not wait for timeout and now waits indefinitely - `Buildscript/release-sdk-current.sh` deletes the previous local release before building a new one ## Code correctness - App classes were made `final` - Apps that had a `void start()` now have a `LaunchId start()` - `tt::app::State`: renamed `Started` to `Created` and `Stopped` to `Destroyed` to properly reflect earlier name changes
121 lines
3.3 KiB
C++
121 lines
3.3 KiB
C++
#include <Tactility/app/wificonnect/WifiConnect.h>
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#include <Tactility/app/AppContext.h>
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#include <Tactility/service/loader/Loader.h>
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#include <Tactility/service/wifi/Wifi.h>
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#include <Tactility/lvgl/LvglSync.h>
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namespace tt::app::wificonnect {
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constexpr auto* TAG = "WifiConnect";
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constexpr auto* WIFI_CONNECT_PARAM_SSID = "ssid"; // String
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constexpr auto* WIFI_CONNECT_PARAM_PASSWORD = "password"; // String
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extern const AppManifest manifest;
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static void onConnect(const service::wifi::settings::WifiApSettings& ap_settings, bool remember, TT_UNUSED void* parameter) {
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auto* wifi = static_cast<WifiConnect*>(parameter);
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wifi->getState().setApSettings(ap_settings);
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wifi->getState().setConnecting(true);
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service::wifi::connect(ap_settings, remember);
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}
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void WifiConnect::onWifiEvent(service::wifi::WifiEvent event) {
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State& state = getState();
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switch (event) {
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case service::wifi::WifiEvent::ConnectionFailed:
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if (state.isConnecting()) {
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state.setConnecting(false);
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state.setConnectionError(true);
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requestViewUpdate();
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}
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break;
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case service::wifi::WifiEvent::ConnectionSuccess:
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if (getState().isConnecting()) {
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state.setConnecting(false);
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stop(manifest.appId);
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}
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break;
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default:
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break;
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}
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requestViewUpdate();
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}
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WifiConnect::WifiConnect() {
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wifiSubscription = service::wifi::getPubsub()->subscribe([this](auto event) {
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onWifiEvent(event);
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});
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bindings = (Bindings) {
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.onConnectSsid = onConnect,
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.onConnectSsidContext = this,
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};
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}
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WifiConnect::~WifiConnect() {
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service::wifi::getPubsub()->unsubscribe(wifiSubscription);
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}
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void WifiConnect::lock() {
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mutex.lock();
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}
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void WifiConnect::unlock() {
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mutex.unlock();
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}
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void WifiConnect::requestViewUpdate() {
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lock();
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if (viewEnabled) {
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if (lvgl::lock(1000)) {
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view.update();
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lvgl::unlock();
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} else {
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TT_LOG_E(TAG, LOG_MESSAGE_MUTEX_LOCK_FAILED_FMT, "LVGL");
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}
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}
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unlock();
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}
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void WifiConnect::onShow(AppContext& app, lv_obj_t* parent) {
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lock();
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viewEnabled = true;
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view.init(app, parent);
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view.update();
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unlock();
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}
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void WifiConnect::onHide(TT_UNUSED AppContext& app) {
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// No need to lock view, as this is called from within Gui's LVGL context
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lock();
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viewEnabled = false;
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unlock();
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}
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extern const AppManifest manifest = {
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.appId = "WifiConnect",
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.appName = "Wi-Fi Connect",
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.appIcon = LV_SYMBOL_WIFI,
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.appCategory = Category::System,
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.appFlags = AppManifest::Flags::Hidden,
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.createApp = create<WifiConnect>
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};
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LaunchId start(const std::string& ssid, const std::string& password) {
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auto parameters = std::make_shared<Bundle>();
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parameters->putString(WIFI_CONNECT_PARAM_SSID, ssid);
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parameters->putString(WIFI_CONNECT_PARAM_PASSWORD, password);
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return app::start(manifest.appId, parameters);
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}
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bool optSsidParameter(const std::shared_ptr<const Bundle>& bundle, std::string& ssid) {
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return bundle->optString(WIFI_CONNECT_PARAM_SSID, ssid);
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}
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bool optPasswordParameter(const std::shared_ptr<const Bundle>& bundle, std::string& password) {
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return bundle->optString(WIFI_CONNECT_PARAM_PASSWORD, password);
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}
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} // namespace
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