Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

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C++

#include <Tactility/Log.h>
#include <Tactility/Thread.h>
#include <Tactility/lvgl/LvglSync.h>
#include "esp_lvgl_port.h"
#define TAG "core2"
// LVGL
// The minimum task stack seems to be about 3500, but that crashes the wifi app in some scenarios
// At 4000, it crashes when the fps renderer is available
#define CORE2_LVGL_TASK_STACK_DEPTH 9216
bool initLvgl() {
const lvgl_port_cfg_t lvgl_cfg = {
.task_priority = static_cast<UBaseType_t>(tt::THREAD_PRIORITY_RENDER),
.task_stack = CORE2_LVGL_TASK_STACK_DEPTH,
.task_affinity = -1, // core pinning
.task_max_sleep_ms = 500,
.timer_period_ms = 5
};
TT_LOG_D(TAG, "LVGL port init");
if (lvgl_port_init(&lvgl_cfg) != ESP_OK) {
TT_LOG_E(TAG, "LVGL port init failed");
return false;
}
tt::lvgl::syncSet(&lvgl_port_lock, &lvgl_port_unlock);
return true;
}