Ken Van Hoeylandt 9a11e6f47b
Implement UI scaling and more (#501)
**New Features**
 * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
 * Added font height base setting to device.properties
 * Text fonts now have 3 sizes: small, default, large

**Improvements**
 * Renamed `UiScale` to `UiDensity`
 * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
 * SSD1306 initialization sequence refined for more stable startup.
 * Multiple image assets replaced by symbol-font rendering.
 * Many layout improvements related to density, font scaling and icon scaling
 * Updated folder name capitalization for newer style
2026-02-15 01:41:47 +01:00

28 lines
672 B
C++

#ifdef ESP_PLATFORM
#include <Tactility/app/App.h>
#include <Tactility/service/gui/GuiService.h>
#include <Tactility/Tactility.h>
extern "C" {
extern lv_obj_t* __real_lv_textarea_create(lv_obj_t* parent);
lv_obj_t* __wrap_lv_textarea_create(lv_obj_t* parent) {
auto textarea = __real_lv_textarea_create(parent);
if (tt::hal::getConfiguration()->uiDensity == tt::hal::UiDensity::Compact) {
lv_obj_set_style_pad_all(textarea, 2, LV_STATE_DEFAULT);
}
auto gui_service = tt::service::gui::findService();
if (gui_service != nullptr) {
gui_service->keyboardAddTextArea(textarea);
}
return textarea;
}
}
#endif // ESP_PLATFORM