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https://github.com/ByteWelder/Tactility.git
synced 2026-04-22 03:15:05 +00:00
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
28 lines
672 B
C++
28 lines
672 B
C++
#ifdef ESP_PLATFORM
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#include <Tactility/app/App.h>
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#include <Tactility/service/gui/GuiService.h>
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#include <Tactility/Tactility.h>
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extern "C" {
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extern lv_obj_t* __real_lv_textarea_create(lv_obj_t* parent);
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lv_obj_t* __wrap_lv_textarea_create(lv_obj_t* parent) {
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auto textarea = __real_lv_textarea_create(parent);
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if (tt::hal::getConfiguration()->uiDensity == tt::hal::UiDensity::Compact) {
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lv_obj_set_style_pad_all(textarea, 2, LV_STATE_DEFAULT);
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}
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auto gui_service = tt::service::gui::findService();
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if (gui_service != nullptr) {
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gui_service->keyboardAddTextArea(textarea);
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}
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return textarea;
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}
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}
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#endif // ESP_PLATFORM
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