Ken Van Hoeylandt 9f721e6655
Refactor LVGL code into kernel module (#472)
* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
2026-02-01 22:57:45 +01:00

36 lines
644 B
C++

#include "Tactility/lvgl/LvglSync.h"
#include <Tactility/Mutex.h>
#include <tactility/lvgl_module.h>
namespace tt::lvgl {
bool lock(TickType_t timeout) {
return lvgl_try_lock_timed(timeout);
}
void unlock() {
lvgl_unlock();
}
class LvglSync : public Lock {
public:
~LvglSync() override = default;
bool lock(TickType_t timeoutTicks) const override {
return lvgl_try_lock_timed(timeoutTicks);
}
void unlock() const override {
lvgl_unlock();
}
};
static std::shared_ptr<Lock> lvglSync = std::make_shared<LvglSync>();
std::shared_ptr<Lock> getSyncLock() {
return lvglSync;
}
} // namespace