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https://github.com/ByteWelder/Tactility.git
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* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
36 lines
644 B
C++
36 lines
644 B
C++
#include "Tactility/lvgl/LvglSync.h"
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#include <Tactility/Mutex.h>
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#include <tactility/lvgl_module.h>
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namespace tt::lvgl {
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bool lock(TickType_t timeout) {
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return lvgl_try_lock_timed(timeout);
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}
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void unlock() {
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lvgl_unlock();
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}
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class LvglSync : public Lock {
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public:
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~LvglSync() override = default;
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bool lock(TickType_t timeoutTicks) const override {
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return lvgl_try_lock_timed(timeoutTicks);
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}
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void unlock() const override {
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lvgl_unlock();
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}
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};
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static std::shared_ptr<Lock> lvglSync = std::make_shared<LvglSync>();
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std::shared_ptr<Lock> getSyncLock() {
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return lvglSync;
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}
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} // namespace
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