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https://github.com/ByteWelder/Tactility.git
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* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
36 lines
863 B
C++
36 lines
863 B
C++
#include "hal/SdlDisplay.h"
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#include "hal/SdlKeyboard.h"
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#include "hal/SimulatorPower.h"
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#include "hal/SimulatorSdCard.h"
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#include <src/lv_init.h> // LVGL
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#include <Tactility/hal/Configuration.h>
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#define TAG "hardware"
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using namespace tt::hal;
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static std::vector<std::shared_ptr<tt::hal::Device>> createDevices() {
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return {
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std::make_shared<SdlDisplay>(),
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std::make_shared<SdlKeyboard>(),
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std::make_shared<SimulatorPower>(),
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std::make_shared<SimulatorSdCard>()
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};
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}
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extern const Configuration hardwareConfiguration = {
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.initBoot = nullptr,
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.createDevices = createDevices,
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.uart = {
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uart::Configuration {
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.name = "/dev/ttyUSB0",
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.baudRate = 115200
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},
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uart::Configuration {
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.name = "/dev/ttyACM0",
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.baudRate = 115200
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}
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}
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};
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