Tactility/TactilityKernel
Ken Van Hoeylandt 0f12fcce53
New themes (#677)
- Implemented themes with LSS: material, material mono
- Implemented grid-based navigation
- Added new Launcher
- Updated Appearance app to add theme configuration
- Updated various apps to improve UX/UI
- Added LVGL widgets: cards, badges, chips, icon buttons
- Added support for round/rounded displays
- Added the concept of insets to LVGL and implemented it in toolbar + statusbar
- Terminal app now hides toolbar by default, but tapping the terminal toggles visibility
- File browsing now opens the configured user-data location by default
- Added missing licenses to subprojects
- Updated README.md screenshots and intro text
2026-10-07 23:00:09 +02:00
..
2026-10-07 23:00:09 +02:00
2026-10-07 23:00:09 +02:00
2026-10-07 23:00:09 +02:00

TactilityKernel

TactilityKernel is the core component of the Tactility project, providing a hardware abstraction layer (HAL) and essential kernel services for embedded systems.

Features

  • Device and Driver Model: A flexible system for managing hardware devices and their corresponding drivers.
  • Peripheral Support: Standard interfaces for common peripherals:
    • GPIO (General Purpose Input/Output)
    • I2C (Inter-Integrated Circuit)
    • I2S (Inter-IC Sound)
    • SPI (Serial Peripheral Interface)
    • UART (Universal Asynchronous Receiver-Transmitter)
  • Concurrency Primitives: Built-in support for multi-threaded environments, including:
    • Threads and Dispatchers
    • Mutexes and Recursive Mutexes
    • Event Groups
    • Timers
  • Module System: Support for loadable modules that can export symbols and provide runtime-extensible functionality.
  • Device Tree Integration: Utilizes a devicetree-like system for hardware configuration and initialization.
  • Cross-Platform: Designed to run on both embedded platforms (such as ESP32) and desktop environments (Linux) for simulation and testing.