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https://github.com/ByteWelder/Tactility.git
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Implemented more consistent naming: - Moved all HAL devices into their own namespace (and related folder) - Post-fixed all HAL device names with "Device"
32 lines
845 B
C++
32 lines
845 B
C++
#pragma once
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#include "SdlTouch.h"
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#include "Tactility/hal/display/DisplayDevice.h"
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#include <memory>
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/** Hack: variable comes from LvglTask.cpp */
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extern lv_disp_t* displayHandle;
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class SdlDisplay final : public tt::hal::display::DisplayDevice {
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public:
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std::string getName() const final { return "SDL Display"; }
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std::string getDescription() const final { return ""; }
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bool start() override {
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return displayHandle != nullptr;
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}
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bool stop() override { tt_crash("Not supported"); }
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std::shared_ptr<tt::hal::touch::TouchDevice> _Nullable createTouch() override { return std::make_shared<SdlTouch>(); }
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lv_display_t* _Nullable getLvglDisplay() const override { return displayHandle; }
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};
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std::shared_ptr<tt::hal::display::DisplayDevice> createDisplay() {
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return std::make_shared<SdlDisplay>();
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}
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