Ken Van Hoeylandt 21b100b789
Refactor SDL/FreeRTOS implementation to support macOS simulator properly (#653)
- Run SDL from main() and place FreeRTOS in separate thread. This fixes macOS support.
- Updated GitHub Actions to publish macOS simulator build for testing, updated amd64 to x86_64 for consistent naming.
2026-09-20 23:12:42 +02:00

23 lines
640 B
CMake

project(AppModuleTests)
enable_language(C CXX ASM)
file(GLOB_RECURSE TEST_SOURCES CONFIGURE_DEPENDS ${PROJECT_SOURCE_DIR}/source/*.cpp)
add_executable(AppModuleTests EXCLUDE_FROM_ALL ${TEST_SOURCES})
target_include_directories(AppModuleTests PRIVATE ${DOCTESTINC} ${CMAKE_CURRENT_LIST_DIR}/../private)
add_test(NAME AppModuleTests COMMAND AppModuleTests)
# No --wrap flags or stdio_wrap.cpp source needed here: linking app-module below already brings
# both along (see its own CMakeLists.txt).
target_link_libraries(AppModuleTests PUBLIC
TactilityKernel
app-module
service-module
platform-posix
freertos_kernel
)