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https://github.com/ByteWelder/Tactility.git
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* **New Features** - Adds module symbol support and per-module symbol tables, including LVGL symbol exports moved into a dedicated table. * **API** - Adds symbol-resolution APIs and an accessor to enable dynamic lookup between modules. * **Bug Fixes / Chores** - Explicitly initializes module symbol pointers across device and platform modules to avoid uninitialized state. * **Tests** - Updates tests to account for symbol pointer initialization.
144 lines
4.3 KiB
C
144 lines
4.3 KiB
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "error.h"
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#include <stdbool.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ModuleParent;
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struct ModuleParentPrivate;
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#define MODULE_SYMBOL_TERMINATOR { NULL, NULL }
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#define DEFINE_MODULE_SYMBOL(symbol) { #symbol, (void*)&symbol }
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/** A binary symbol like a function or a variable. */
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struct ModuleSymbol {
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/** The name of the symbol. */
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const char* name;
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/** The address of the symbol. */
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const void* symbol;
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};
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/**
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* A module is a collection of drivers or other functionality that can be loaded and unloaded at runtime.
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*/
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struct Module {
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/**
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* The name of the module, for logging/debugging purposes
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* Should never be NULL.
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* Characters allowed: a-z A-Z 0-9 - _ .
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* Desirable format "platform-esp32", "lilygo-tdeck", etc.
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*/
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const char* name;
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/**
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* A function to initialize the module.
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* Should never be NULL.
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* This can be used to load drivers, initialize hardware, etc.
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* @return ERROR_NONE if successful
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*/
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error_t (*start)(void);
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/**
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* Deinitializes the module.
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* Should never be NULL.
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* @return ERROR_NONE if successful
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*/
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error_t (*stop)(void);
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/**
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* A list of symbols exported by the module.
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* Should be terminated by MODULE_SYMBOL_TERMINATOR.
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* Can be a NULL value.
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*/
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const struct ModuleSymbol* symbols;
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struct {
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bool started;
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struct ModuleParent* parent;
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} internal;
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};
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/**
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* A module parent is a collection of modules that can be loaded and unloaded at runtime.
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*/
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struct ModuleParent {
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/** The name of the parent module, for logging/debugging purposes */
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const char* name;
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struct ModuleParentPrivate* module_parent_private;
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};
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/**
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* @brief Initialize the module parent.
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* @warn This function does no validation on input or state.
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* @param parent parent module
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* @return ERROR_NONE if successful, ERROR_OUT_OF_MEMORY if allocation fails
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*/
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error_t module_parent_construct(struct ModuleParent* parent);
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/**
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* @brief Deinitialize the module parent. Must have no children when calling this.
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* @warn This function does no validation on input.
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* @param parent parent module
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* @return ERROR_NONE if successful or ERROR_INVALID_STATE if the parent has children
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*/
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error_t module_parent_destruct(struct ModuleParent* parent);
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/**
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* @brief Resolve a symbol from the module parent.
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* @details This function iterates through all started modules in the parent and attempts to resolve the symbol.
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* @param parent parent module
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* @param symbol_name name of the symbol to resolve
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* @param symbol_address pointer to store the address of the resolved symbol
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* @return true if the symbol was found, false otherwise
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*/
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bool module_parent_resolve_symbol(struct ModuleParent* parent, const char* symbol_name, uintptr_t* symbol_address);
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/**
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* @brief Set the parent of the module.
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* @warning must call before module_start()
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* @param module module
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* @param parent nullable parent module
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* @return ERROR_NONE if successful, ERROR_INVALID_STATE if the module is already started
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*/
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error_t module_set_parent(struct Module* module, struct ModuleParent* parent);
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/**
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* @brief Start the module.
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* @param module module
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* @return ERROR_NONE if already started, ERROR_INVALID_STATE if the module doesn't have a parent, or otherwise it returns the result of the module's start function
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*/
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error_t module_start(struct Module* module);
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/**
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* @brief Check if the module is started.
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* @param module module to check
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* @return true if the module is started, false otherwise
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*/
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bool module_is_started(struct Module* module);
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/**
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* @brief Stop the module.
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* @param module module
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* @return ERROR_NONE if successful or if the module wasn't started, or otherwise it returns the result of the module's stop function
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*/
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error_t module_stop(struct Module* module);
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/**
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* @brief Resolve a symbol from the module.
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* @details The module must be started for symbol resolution to succeed.
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* @param module module
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* @param symbol_name name of the symbol to resolve
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* @param symbol_address pointer to store the address of the resolved symbol
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* @return true if the symbol was found and the module is started, false otherwise
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*/
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bool module_resolve_symbol(struct Module* module, const char* symbol_name, uintptr_t* symbol_address);
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#ifdef __cplusplus
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}
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#endif
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