2023-12-28 13:07:01 +01:00

107 lines
2.5 KiB
C

#pragma once
#include "gui.h"
#include <m-algo.h>
#include <m-array.h>
#include <stdio.h>
#include "message_queue.h"
#include "mutex.h"
#include "pubsub.h"
#include "view_port.h"
#include "view_port_i.h"
#define GUI_DISPLAY_WIDTH 128
#define GUI_DISPLAY_HEIGHT 64
#define GUI_STATUS_BAR_X 0
#define GUI_STATUS_BAR_Y 0
#define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH
/* 0-1 pixels for upper thin frame
* 2-9 pixels for icons (battery, sd card, etc)
* 10-12 pixels for lower bold line */
#define GUI_STATUS_BAR_HEIGHT 13
/* icon itself area (battery, sd card, etc) excluding frame.
* painted 2 pixels below GUI_STATUS_BAR_X.
*/
#define GUI_STATUS_BAR_WORKAREA_HEIGHT 8
#define GUI_WINDOW_X 0
#define GUI_WINDOW_Y GUI_STATUS_BAR_HEIGHT
#define GUI_WINDOW_WIDTH GUI_DISPLAY_WIDTH
#define GUI_WINDOW_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_WINDOW_Y)
#define GUI_THREAD_FLAG_DRAW (1 << 0)
#define GUI_THREAD_FLAG_INPUT (1 << 1)
#define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT)
ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
typedef struct {
GuiCanvasCommitCallback callback;
void* context;
} CanvasCallbackPair;
/** Gui structure */
struct Gui {
// Thread and lock
FuriThreadId thread_id;
FuriMutex* mutex;
// Layers and Canvas
bool lockdown;
ViewPortArray_t layers[GuiLayerMAX];
lv_obj_t* lvgl_parent;
// Input
/*
FuriMessageQueue* input_queue;
FuriPubSub* input_events;
uint8_t ongoing_input;
ViewPort* ongoing_input_view_port;
*/
};
/** Find enabled ViewPort in ViewPortArray
*
* @param[in] array The ViewPortArray instance
*
* @return ViewPort instance or NULL
*/
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
/** Update GUI, request redraw
*
* @param gui Gui instance
*/
void gui_update(Gui* gui);
///** Input event callback
// *
// * Used to receive input from input service or to inject new input events
// *
// * @param[in] value The value pointer (InputEvent*)
// * @param ctx The context (Gui instance)
// */
//void gui_input_events_callback(const void* value, void* ctx);
/** Get count of view ports in layer
*
* @param gui The Gui instance
* @param[in] layer GuiLayer that we want to get count of view ports
*/
size_t gui_active_view_port_count(Gui* gui, GuiLayer layer);
/** Lock GUI
*
* @param gui The Gui instance
*/
void gui_lock(Gui* gui);
/** Unlock GUI
*
* @param gui The Gui instance
*/
void gui_unlock(Gui* gui);