2024-01-02 16:55:17 +01:00

206 lines
6.9 KiB
C

#include "check.h"
#include "gui_i.h"
#include "esp_lvgl_port.h"
static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
/*
ViewPortArray_it_t it;
uint8_t left_used = 0;
uint8_t right_used = 0;
uint8_t width;
canvas_frame_set(
gui->lvgl_parent, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
// for support black theme - paint white area and
// draw icon with transparent white color
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 1, 1, 9, 7);
canvas_draw_box(gui->canvas, 7, 3, 58, 6);
canvas_draw_box(gui->canvas, 61, 1, 32, 7);
canvas_draw_box(gui->canvas, 89, 3, 38, 6);
canvas_set_color(gui->canvas, ColorBlack);
canvas_set_bitmap_mode(gui->canvas, 1);
canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
canvas_set_bitmap_mode(gui->canvas, 0);
// Right side
uint8_t x = GUI_DISPLAY_WIDTH - 1;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
// Recalculate next position
right_used += (width + 2);
x -= (width + 2);
// Prepare work area background
canvas_frame_set(
gui->canvas,
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// ViewPort draw
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
view_port_draw(view_port, gui->canvas);
}
ViewPortArray_next(it);
}
// Draw frame around icons on the right
if(right_used) {
canvas_frame_set(
gui->canvas,
GUI_DISPLAY_WIDTH - 3 - right_used,
GUI_STATUS_BAR_Y,
right_used + 3,
GUI_STATUS_BAR_HEIGHT);
canvas_set_color(gui->canvas, ColorBlack);
canvas_draw_rframe(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
canvas_draw_line(
gui->canvas,
canvas_width(gui->canvas) - 2,
1,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
1,
canvas_height(gui->canvas) - 2,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
}
// Left side
x = 2;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
// Prepare work area background
canvas_frame_set(
gui->canvas,
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// ViewPort draw
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
view_port_draw(view_port, gui->canvas);
// Recalculate next position
left_used += (width + 2);
x += (width + 2);
}
ViewPortArray_next(it);
}
// Extra notification
if(need_attention) {
width = icon_get_width(&I_Hidden_window_9x8);
// Prepare work area background
canvas_frame_set(
gui->canvas,
x - 1,
GUI_STATUS_BAR_Y + 1,
width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
canvas_set_color(gui->canvas, ColorWhite);
canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
canvas_set_color(gui->canvas, ColorBlack);
// Draw Icon
canvas_frame_set(
gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8);
// Recalculate next position
left_used += (width + 2);
x += (width + 2);
}
// Draw frame around icons on the left
if(left_used) {
canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
canvas_draw_rframe(
gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
canvas_draw_line(
gui->canvas,
canvas_width(gui->canvas) - 2,
1,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
canvas_draw_line(
gui->canvas,
1,
canvas_height(gui->canvas) - 2,
canvas_width(gui->canvas) - 2,
canvas_height(gui->canvas) - 2);
}
*/
}
static bool gui_redraw_window(Gui* gui) {
/*
canvas_frame_set(gui->lvgl_parent, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
if(view_port) {
view_port_draw(view_port, gui->lvgl_parent);
return true;
}
*/
return false;
}
static bool gui_redraw_desktop(Gui* gui) {
/*
canvas_frame_set(gui->lvgl_parent, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
if(view_port) {
view_port_draw(view_port, gui->lvgl_parent);
return true;
}
*/
return false;
}
bool gui_redraw_fs(Gui* gui) {
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if (view_port) {
view_port_draw(view_port, gui->lvgl_parent);
return true;
} else {
return false;
}
}
void gui_redraw(Gui* gui) {
furi_assert(gui);
gui_lock(gui);
furi_check(lvgl_port_lock(100));
lv_obj_clean(gui->lvgl_parent);
lvgl_port_unlock();
gui_redraw_desktop(gui);
if (!gui_redraw_fs(gui)) {
if (!gui_redraw_window(gui)) {
gui_redraw_desktop(gui);
}
gui_redraw_status_bar(gui, false);
}
gui_unlock(gui);
}