mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
- `DisplayDevice` improvements related `DisplayDriver` - Replaced incorrect usage of `spiBusHandle` with `spiHostDevice` in all SPI display devices - Disabled `DisplayDriver` support for RGB displays for now - Updated `GraphicsDemo` project for the above changes - TactilityC improvements: - created `tt_hal_device_find()` - created `tt_hal_display_*` - created `tt_hal_touch_*` - created `tt_lvgl_*` - export `tt_app_*` calls
479 lines
18 KiB
Python
479 lines
18 KiB
Python
import configparser
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import json
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import os
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import re
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import shutil
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import sys
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import subprocess
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import time
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import urllib.request
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import zipfile
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import requests
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# Targetable platforms that represent a specific hardware target
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platform_targets = ["esp32", "esp32s3"]
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# All valid platform commandline arguments
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platform_arguments = platform_targets.copy()
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platform_arguments.append("all")
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ttbuild_path = ".tactility"
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ttbuild_version = "1.2.1"
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ttbuild_properties_file = "tactility.properties"
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ttbuild_cdn = "https://cdn.tactility.one"
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ttbuild_sdk_json_validity = 3600 # seconds
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ttport = 6666
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verbose = False
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use_local_sdk = False
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spinner_pattern = [
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"⠋",
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"⠙",
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"⠹",
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"⠸",
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"⠼",
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"⠴",
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"⠦",
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"⠧",
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"⠇",
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"⠏"
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]
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if sys.platform == "win32":
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shell_color_red = ""
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shell_color_orange = ""
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shell_color_green = ""
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shell_color_purple = ""
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shell_color_cyan = ""
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shell_color_reset = ""
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else:
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shell_color_red = "\033[91m"
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shell_color_orange = "\033[93m"
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shell_color_green = "\033[32m"
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shell_color_purple = "\033[35m"
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shell_color_cyan = "\033[36m"
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shell_color_reset = "\033[m"
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def print_help():
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print("Usage: python tactility.py [action] [options]")
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print("")
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print("Actions:")
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print(" build [esp32,esp32s3,all,local] Build the app for the specified platform")
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print(" esp32: ESP32")
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print(" esp32s3: ESP32 S3")
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print(" all: all supported ESP platforms")
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print(" clean Clean the build folders")
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print(" clearcache Clear the SDK cache")
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print(" updateself Update this tool")
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print(" run [ip] [app id] Run an application")
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print(" install [ip] [esp32,esp32s3] Install an application")
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print("")
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print("Options:")
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print(" --help Show this commandline info")
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print(" --local-sdk Use SDK specified by environment variable TACTILITY_SDK_PATH")
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print(" --skip-build Run everything except the idf.py/CMake commands")
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print(" --verbose Show extra console output")
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def download_file(url, filepath):
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global verbose
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if verbose:
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print(f"Downloading from {url} to {filepath}")
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request = urllib.request.Request(
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url,
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data=None,
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headers={
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"User-Agent": f"Tactility Build Tool {ttbuild_version}"
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}
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)
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try:
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response = urllib.request.urlopen(request)
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file = open(filepath, mode="wb")
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file.write(response.read())
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file.close()
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return True
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except OSError as error:
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if verbose:
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print_error(f"Failed to fetch URL {url}\n{error}")
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return False
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def print_warning(message):
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print(f"{shell_color_orange}WARNING: {message}{shell_color_reset}")
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def print_error(message):
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print(f"{shell_color_red}ERROR: {message}{shell_color_reset}")
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def exit_with_error(message):
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print_error(message)
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sys.exit(1)
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def get_url(ip, path):
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return f"http://{ip}:{ttport}{path}"
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def is_valid_platform_name(name):
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global platform_arguments
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return name in platform_arguments
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def validate_environment():
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global ttbuild_properties_file, use_local_sdk
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if os.environ.get("IDF_PATH") is None:
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exit_with_error("Cannot find the Espressif IDF SDK. Ensure it is installed and that it is activated via $PATH_TO_IDF_SDK/export.sh")
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if not os.path.exists(ttbuild_properties_file):
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exit_with_error(f"{ttbuild_properties_file} file not found")
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if use_local_sdk == False and os.environ.get("TACTILITY_SDK_PATH") is not None:
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print_warning("TACTILITY_SDK_PATH is set, but will be ignored by this command.")
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print_warning("If you want to use it, use the 'build local' parameters.")
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elif use_local_sdk == True and os.environ.get("TACTILITY_SDK_PATH") is None:
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exit_with_error("local build was requested, but TACTILITY_SDK_PATH environment variable is not set.")
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def setup_environment():
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global ttbuild_path
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os.makedirs(ttbuild_path, exist_ok=True)
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def get_sdk_dir(version, platform):
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global use_local_sdk
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if use_local_sdk:
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return os.environ.get("TACTILITY_SDK_PATH")
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else:
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global ttbuild_cdn
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return os.path.join(ttbuild_path, f"{version}-{platform}", "TactilitySDK")
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def get_sdk_version():
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global ttbuild_properties_file
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parser = configparser.RawConfigParser()
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parser.read(ttbuild_properties_file)
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sdk_dict = dict(parser.items("sdk"))
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if not "version" in sdk_dict:
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exit_with_error(f"Could not find 'version' in [sdk] section in {ttbuild_properties_file}")
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return sdk_dict["version"]
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def get_sdk_root_dir(version, platform):
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global ttbuild_cdn
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return os.path.join(ttbuild_path, f"{version}-{platform}")
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def get_sdk_url(version, platform):
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global ttbuild_cdn
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return f"{ttbuild_cdn}/TactilitySDK-{version}-{platform}.zip"
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def sdk_exists(version, platform):
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sdk_dir = get_sdk_dir(version, platform)
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return os.path.isdir(sdk_dir)
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def should_update_sdk_json():
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global ttbuild_cdn
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json_filepath = os.path.join(ttbuild_path, "sdk.json")
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if os.path.exists(json_filepath):
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json_modification_time = os.path.getmtime(json_filepath)
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now = time.time()
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global ttbuild_sdk_json_validity
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minimum_seconds_difference = ttbuild_sdk_json_validity
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return (now - json_modification_time) > minimum_seconds_difference
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else:
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return True
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def update_sdk_json():
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global ttbuild_cdn, ttbuild_path
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json_url = f"{ttbuild_cdn}/sdk.json"
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json_filepath = os.path.join(ttbuild_path, "sdk.json")
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return download_file(json_url, json_filepath)
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def should_fetch_sdkconfig_files():
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for platform in platform_targets:
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sdkconfig_filename = f"sdkconfig.app.{platform}"
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if not os.path.exists(os.path.join(ttbuild_path, sdkconfig_filename)):
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return True
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return False
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def fetch_sdkconfig_files():
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for platform in platform_targets:
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sdkconfig_filename = f"sdkconfig.app.{platform}"
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target_path = os.path.join(ttbuild_path, sdkconfig_filename)
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if not download_file(f"{ttbuild_cdn}/{sdkconfig_filename}", target_path):
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exit_with_error(f"Failed to download sdkconfig file for {platform}")
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def validate_version_and_platforms(sdk_json, sdk_version, platforms_to_build):
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version_map = sdk_json["versions"]
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if not sdk_version in version_map:
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exit_with_error(f"Version not found: {sdk_version}")
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version_data = version_map[sdk_version]
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available_platforms = version_data["platforms"]
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for desired_platform in platforms_to_build:
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if not desired_platform in available_platforms:
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exit_with_error(f"Platform {desired_platform} is not available. Available ones: {available_platforms}")
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def validate_self(sdk_json):
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if not "toolVersion" in sdk_json:
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exit_with_error("Server returned invalid SDK data format (toolVersion not found)")
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if not "toolCompatibility" in sdk_json:
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exit_with_error("Server returned invalid SDK data format (toolCompatibility not found)")
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if not "toolDownloadUrl" in sdk_json:
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exit_with_error("Server returned invalid SDK data format (toolDownloadUrl not found)")
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tool_version = sdk_json["toolVersion"]
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tool_compatibility = sdk_json["toolCompatibility"]
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if tool_version != ttbuild_version:
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print_warning(f"New version available: {tool_version} (currently using {ttbuild_version})")
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print_warning(f"Run 'tactility.py updateself' to update.")
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if re.search(tool_compatibility, ttbuild_version) is None:
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print_error("The tool is not compatible anymore.")
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print_error("Run 'tactility.py updateself' to update.")
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sys.exit(1)
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def sdk_download(version, platform):
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sdk_root_dir = get_sdk_root_dir(version, platform)
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os.makedirs(sdk_root_dir, exist_ok=True)
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sdk_url = get_sdk_url(version, platform)
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filepath = os.path.join(sdk_root_dir, f"{version}-{platform}.zip")
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print(f"Downloading SDK version {version} for {platform}")
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if download_file(sdk_url, filepath):
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with zipfile.ZipFile(filepath, "r") as zip_ref:
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zip_ref.extractall(os.path.join(sdk_root_dir, "TactilitySDK"))
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return True
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else:
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return False
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def sdk_download_all(version, platforms):
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for platform in platforms:
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if not sdk_exists(version, platform):
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if not sdk_download(version, platform):
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return False
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else:
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if verbose:
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print(f"Using cached download for SDK version {version} and platform {platform}")
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return True
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def find_elf_file(platform):
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build_dir = f"build-{platform}"
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if os.path.exists(build_dir):
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for file in os.listdir(build_dir):
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if file.endswith(".app.elf"):
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return os.path.join(build_dir, file)
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return None
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def build_all(version, platforms, skip_build):
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for platform in platforms:
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# First build command must be "idf.py build", otherwise it fails to execute "idf.py elf"
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# We check if the ELF file exists and run the correct command
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# This can lead to code caching issues, so sometimes a clean build is required
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if find_elf_file(platform) is None:
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if not build_first(version, platform, skip_build):
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break
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else:
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if not build_consecutively(version, platform, skip_build):
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break
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def wait_for_build(process, platform):
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buffer = []
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os.set_blocking(process.stdout.fileno(), False)
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while process.poll() is None:
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for i in spinner_pattern:
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time.sleep(0.1)
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progress_text = f"Building for {platform} {shell_color_cyan}" + str(i) + shell_color_reset
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sys.stdout.write(progress_text + "\r")
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while True:
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line = process.stdout.readline()
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decoded_line = line.decode("UTF-8")
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if decoded_line != "":
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buffer.append(decoded_line)
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else:
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break
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return buffer
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# The first build must call "idf.py build" and consecutive builds must call "idf.py elf" as it finishes faster.
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# The problem is that the "idf.py build" always results in an error, even though the elf file is created.
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# The solution is to suppress the error if we find that the elf file was created.
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def build_first(version, platform, skip_build):
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sdk_dir = get_sdk_dir(version, platform)
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if verbose:
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print(f"Using SDK at {sdk_dir}")
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os.environ["TACTILITY_SDK_PATH"] = sdk_dir
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sdkconfig_path = os.path.join(ttbuild_path, f"sdkconfig.app.{platform}")
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os.system(f"cp {sdkconfig_path} sdkconfig")
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elf_path = find_elf_file(platform)
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# Remove previous elf file: re-creation of the file is used to measure if the build succeeded,
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# as the actual build job will always fail due to technical issues with the elf cmake script
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if elf_path is not None:
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os.remove(elf_path)
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if skip_build:
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return True
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print("Building first build")
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with subprocess.Popen(["idf.py", "-B", f"build-{platform}", "build"], stdout=subprocess.PIPE, stderr=subprocess.STDOUT) as process:
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build_output = wait_for_build(process, platform)
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# The return code is never expected to be 0 due to a bug in the elf cmake script, but we keep it just in case
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if process.returncode == 0:
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print(f"{shell_color_green}Building for {platform} ✅{shell_color_reset}")
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return True
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else:
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if find_elf_file(platform) is None:
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for line in build_output:
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print(line, end="")
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print(f"{shell_color_red}Building for {platform} failed ❌{shell_color_reset}")
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return False
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else:
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print(f"{shell_color_green}Building for {platform} ✅{shell_color_reset}")
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return True
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def build_consecutively(version, platform, skip_build):
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sdk_dir = get_sdk_dir(version, platform)
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if verbose:
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print(f"Using SDK at {sdk_dir}")
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os.environ["TACTILITY_SDK_PATH"] = sdk_dir
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sdkconfig_path = os.path.join(ttbuild_path, f"sdkconfig.app.{platform}")
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os.system(f"cp {sdkconfig_path} sdkconfig")
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if skip_build:
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return True
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with subprocess.Popen(["idf.py", "-B", f"build-{platform}", "elf"], stdout=subprocess.PIPE, stderr=subprocess.STDOUT) as process:
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build_output = wait_for_build(process, platform)
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if process.returncode == 0:
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print(f"{shell_color_green}Building for {platform} ✅{shell_color_reset}")
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return True
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else:
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for line in build_output:
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print(line, end="")
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print(f"{shell_color_red}Building for {platform} failed ❌{shell_color_reset}")
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return False
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def read_sdk_json():
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json_file_path = os.path.join(ttbuild_path, "sdk.json")
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json_file = open(json_file_path)
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return json.load(json_file)
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def build_action(platform_arg):
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# Environment validation
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validate_environment()
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platforms_to_build = platform_targets if platform_arg == "all" else [platform_arg]
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if not is_valid_platform_name(platform_arg):
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print_help()
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exit_with_error("Invalid platform name")
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if not use_local_sdk:
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if should_fetch_sdkconfig_files():
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fetch_sdkconfig_files()
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sdk_json = read_sdk_json()
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validate_self(sdk_json)
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if not "versions" in sdk_json:
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exit_with_error("Version data not found in sdk.json")
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# Build
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sdk_version = get_sdk_version()
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if not use_local_sdk:
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validate_version_and_platforms(sdk_json, sdk_version, platforms_to_build)
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if not sdk_download_all(sdk_version, platforms_to_build):
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exit_with_error("Failed to download one or more SDKs")
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build_all(sdk_version, platforms_to_build, skip_build) # Environment validation
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def clean_action():
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count = 0
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for path in os.listdir("."):
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if path.startswith("build-"):
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print(f"Removing {path}/")
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shutil.rmtree(path)
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count = count + 1
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if count == 0:
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print("Nothing to clean")
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def clear_cache_action():
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if os.path.exists(ttbuild_path):
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print(f"Removing {ttbuild_path}/")
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shutil.rmtree(ttbuild_path)
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else:
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print("Nothing to clear")
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def update_self_action():
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sdk_json = read_sdk_json()
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tool_download_url = sdk_json["toolDownloadUrl"]
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if download_file(tool_download_url, "tactility.py"):
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print("Updated")
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else:
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exit_with_error("Update failed")
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def get_device_info(ip):
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print(f"Getting device info from {ip}")
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url = get_url(ip, "/info")
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try:
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response = requests.get(url)
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if response.status_code != 200:
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print_error("Run failed")
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else:
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print(response.json())
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print(f"{shell_color_green}Run successful ✅{shell_color_reset}")
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except requests.RequestException as e:
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print(f"Request failed: {e}")
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def run_action(ip, app_id):
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print(f"Running {app_id} on {ip}")
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url = get_url(ip, "/app/run")
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params = {'id': app_id}
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try:
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response = requests.post(url, params=params)
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if response.status_code != 200:
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print_error("Run failed")
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else:
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print(f"{shell_color_green}Run successful ✅{shell_color_reset}")
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except requests.RequestException as e:
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print(f"Request failed: {e}")
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def install_action(ip, platform):
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file_path = find_elf_file(platform)
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if file_path is None:
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print_error(f"File not found: {file_path}")
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return
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print(f"Installing {file_path} to {ip}")
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url = get_url(ip, "/app/install")
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try:
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# Prepare multipart form data
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with open(file_path, 'rb') as file:
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files = {
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'elf': file
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}
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response = requests.put(url, files=files)
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if response.status_code != 200:
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print_error("Install failed")
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else:
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print(f"{shell_color_green}Installation successful ✅{shell_color_reset}")
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except requests.RequestException as e:
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print_error(f"Installation failed: {e}")
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except IOError as e:
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print_error(f"File error: {e}")
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if __name__ == "__main__":
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print(f"Tactility Build System v{ttbuild_version}")
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if "--help" in sys.argv:
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print_help()
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sys.exit()
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# Argument validation
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if len(sys.argv) == 1:
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print_help()
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sys.exit()
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action_arg = sys.argv[1]
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verbose = "--verbose" in sys.argv
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skip_build = "--skip-build" in sys.argv
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use_local_sdk = "--local-sdk" in sys.argv
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# Environment setup
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setup_environment()
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# Update SDK cache (sdk.json)
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if should_update_sdk_json() and not update_sdk_json():
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exit_with_error("Failed to retrieve SDK info")
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# Actions
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if action_arg == "build":
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if len(sys.argv) < 3:
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print_help()
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|
exit_with_error("Commandline parameter missing")
|
|
build_action(sys.argv[2])
|
|
elif action_arg == "clean":
|
|
clean_action()
|
|
elif action_arg == "clearcache":
|
|
clear_cache_action()
|
|
elif action_arg == "updateself":
|
|
update_self_action()
|
|
elif action_arg == "run":
|
|
if len(sys.argv) < 4:
|
|
print_help()
|
|
exit_with_error("Commandline parameter missing")
|
|
run_action(sys.argv[2], sys.argv[3])
|
|
elif action_arg == "install":
|
|
if len(sys.argv) < 4:
|
|
print_help()
|
|
exit_with_error("Commandline parameter missing")
|
|
install_action(sys.argv[2], sys.argv[3])
|
|
else:
|
|
print_help()
|
|
exit_with_error("Unknown commandline parameter")
|