Tactility/TactilityHeadless/Source/PreferencesEsp.cpp
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

104 lines
2.9 KiB
C++

#ifdef ESP_PLATFORM
#include "nvs_flash.h"
#include "Tactility/Preferences.h"
#include <Tactility/TactilityCore.h>
#define TAG "preferences"
namespace tt {
bool Preferences::optBool(const std::string& key, bool& out) const {
nvs_handle_t handle;
if (nvs_open(namespace_, NVS_READWRITE, &handle) != ESP_OK) {
return false;
} else {
uint8_t out_number;
bool success = nvs_get_u8(handle, key.c_str(), &out_number) == ESP_OK;
nvs_close(handle);
if (success) {
out = (bool)out_number;
}
return success;
}
}
bool Preferences::optInt32(const std::string& key, int32_t& out) const {
nvs_handle_t handle;
if (nvs_open(namespace_, NVS_READWRITE, &handle) != ESP_OK) {
return false;
} else {
bool success = nvs_get_i32(handle, key.c_str(), &out) == ESP_OK;
nvs_close(handle);
return success;
}
}
bool Preferences::optString(const std::string& key, std::string& out) const {
nvs_handle_t handle;
if (nvs_open(namespace_, NVS_READWRITE, &handle) != ESP_OK) {
return false;
} else {
size_t out_size = 256;
char* out_data = static_cast<char*>(malloc(out_size));
bool success = nvs_get_str(handle, key.c_str(), out_data, &out_size) == ESP_OK;
nvs_close(handle);
out = out_data;
free(out_data);
return success;
}
}
bool Preferences::hasBool(const std::string& key) const {
bool temp;
return optBool(key, temp);
}
bool Preferences::hasInt32(const std::string& key) const {
int32_t temp;
return optInt32(key, temp);
}
bool Preferences::hasString(const std::string& key) const {
std::string temp;
return optString(key, temp);
}
void Preferences::putBool(const std::string& key, bool value) {
nvs_handle_t handle;
if (nvs_open(namespace_, NVS_READWRITE, &handle) == ESP_OK) {
if (nvs_set_u8(handle, key.c_str(), (uint8_t)value) != ESP_OK) {
TT_LOG_E(TAG, "failed to write %s:%s", namespace_, key.c_str());
}
nvs_close(handle);
} else {
TT_LOG_E(TAG, "failed to open namespace %s for writing", namespace_);
}
}
void Preferences::putInt32(const std::string& key, int32_t value) {
nvs_handle_t handle;
if (nvs_open(namespace_, NVS_READWRITE, &handle) == ESP_OK) {
if (nvs_set_i32(handle, key.c_str(), value) != ESP_OK) {
TT_LOG_E(TAG, "failed to write %s:%s", namespace_, key.c_str());
}
nvs_close(handle);
} else {
TT_LOG_E(TAG, "failed to open namespace %s for writing", namespace_);
}
}
void Preferences::putString(const std::string& key, const std::string& text) {
nvs_handle_t handle;
if (nvs_open(namespace_, NVS_READWRITE, &handle) == ESP_OK) {
nvs_set_str(handle, key.c_str(), text.c_str());
nvs_close(handle);
} else {
TT_LOG_E(TAG, "failed to open namespace %s for writing", namespace_);
}
}
} // namespace
#endif