Ken Van Hoeylandt 0f12fcce53
New themes (#677)
- Implemented themes with LSS: material, material mono
- Implemented grid-based navigation
- Added new Launcher
- Updated Appearance app to add theme configuration
- Updated various apps to improve UX/UI
- Added LVGL widgets: cards, badges, chips, icon buttons
- Added support for round/rounded displays
- Added the concept of insets to LVGL and implemented it in toolbar + statusbar
- Terminal app now hides toolbar by default, but tapping the terminal toggles visibility
- File browsing now opens the configured user-data location by default
- Added missing licenses to subprojects
- Updated README.md screenshots and intro text
2026-10-07 23:00:09 +02:00

26 lines
651 B
C

#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include <lvgl.h>
#include <stdint.h>
void lvgl_keyboard_on_start_lvgl();
void lvgl_keyboard_on_stop_lvgl();
/**
* @brief Translates a key codepoint into the LVGL key for the object that the indev's group focuses.
* The arrow up and down keys move the focus to the previous and next widget, or within a grid navigation container.
* @param[in] indev the indev that reports the key
* @param[in] codepoint the key codepoint (see tactility/drivers/keyboard.h)
* @return the LVGL key
*/
uint32_t lvgl_keyboard_translate_key(lv_indev_t* indev, uint32_t codepoint);
#ifdef __cplusplus
}
#endif