mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-10-17 02:45:05 +00:00
- Implemented themes with LSS: material, material mono - Implemented grid-based navigation - Added new Launcher - Updated Appearance app to add theme configuration - Updated various apps to improve UX/UI - Added LVGL widgets: cards, badges, chips, icon buttons - Added support for round/rounded displays - Added the concept of insets to LVGL and implemented it in toolbar + statusbar - Terminal app now hides toolbar by default, but tapping the terminal toggles visibility - File browsing now opens the configured user-data location by default - Added missing licenses to subprojects - Updated README.md screenshots and intro text
27 lines
678 B
C
27 lines
678 B
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include <stddef.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Changes whenever the icon TTF subset, its codepoints file or the icon name lists change */
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#define LVGL_ICON_FONT_VERSION 0x1B608834u
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// Icon names per icon font, resolved through the .codepoints file next to the TTF
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extern const char* const lvgl_icon_shared_names[];
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extern const size_t lvgl_icon_shared_name_count;
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extern const char* const lvgl_icon_statusbar_names[];
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extern const size_t lvgl_icon_statusbar_name_count;
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extern const char* const lvgl_icon_launcher_names[];
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extern const size_t lvgl_icon_launcher_name_count;
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#ifdef __cplusplus
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}
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#endif
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