Tactility/TactilityKernel
Ken Van Hoeylandt 0ebd471cc0
Reduce internal RAM use: embedded assets, fonts in flash, PSRAM stacks, file_ops (#701)
- The `/system` FAT volume is removed. Its files are embedded in the firmware as generated C arrays.
- Default-size fonts are generated at build time and used from flash.
- The LVGL task and the Launcher run on PSRAM-preferred stacks. A new kernel `file_ops` API takes the file work off those threads.
- `MainDispatcher` is reimplemented as an on-demand task.
- More long-lived state is allocated with the PSRAM-preferring helpers.
- Other fixes and improvements
2026-10-18 17:30:43 +02:00
..
2026-10-11 22:58:21 +02:00

TactilityKernel

TactilityKernel is the core component of the Tactility project, providing a hardware abstraction layer (HAL) and essential kernel services for embedded systems.

Features

  • Device and Driver Model: A flexible system for managing hardware devices and their corresponding drivers.
  • Peripheral Support: Standard interfaces for common peripherals:
    • GPIO (General Purpose Input/Output)
    • I2C (Inter-Integrated Circuit)
    • I2S (Inter-IC Sound)
    • SPI (Serial Peripheral Interface)
    • UART (Universal Asynchronous Receiver-Transmitter)
  • Concurrency Primitives: Built-in support for multi-threaded environments, including:
    • Threads and Dispatchers
    • Mutexes and Recursive Mutexes
    • Event Groups
    • Timers
  • Module System: Support for loadable modules that can export symbols and provide runtime-extensible functionality.
  • Device Tree Integration: Utilizes a devicetree-like system for hardware configuration and initialization.
  • Cross-Platform: Designed to run on both embedded platforms (such as ESP32) and desktop environments (Linux) for simulation and testing.