Ken Van Hoeylandt 0ebd471cc0
Reduce internal RAM use: embedded assets, fonts in flash, PSRAM stacks, file_ops (#701)
- The `/system` FAT volume is removed. Its files are embedded in the firmware as generated C arrays.
- Default-size fonts are generated at build time and used from flash.
- The LVGL task and the Launcher run on PSRAM-preferred stacks. A new kernel `file_ops` API takes the file work off those threads.
- `MainDispatcher` is reimplemented as an on-demand task.
- More long-lived state is allocated with the PSRAM-preferring helpers.
- Other fixes and improvements
2026-10-18 17:30:43 +02:00

54 lines
1.6 KiB
C++

// SPDX-License-Identifier: Apache-2.0
#define LV_USE_PRIVATE_API 1 // For actual lv_obj_t declaration
#include <lvgl/ui_assets.h>
#include <lvgl/widgets/spinner.h>
static void spinner_constructor(const lv_obj_class_t* object_class, lv_obj_t* object);
static const lv_obj_class_t tt_spinner_class = {
.base_class = &lv_image_class,
.constructor_cb = spinner_constructor,
.destructor_cb = nullptr,
.event_cb = nullptr,
.user_data = nullptr,
.name = "tt_spinner",
.width_def = 0,
.height_def = 0,
.editable = 0,
.group_def = 0,
.instance_size = 0,
.theme_inheritable = 0
};
lv_obj_t* lvgl_spinner_create(lv_obj_t* parent) {
lv_obj_t* obj = lv_obj_class_create_obj(&tt_spinner_class, parent);
lv_obj_class_init_obj(obj);
lv_image_set_src(obj, lvgl_get_spinner_image());
return obj;
}
static void anim_rotation_callback(void* var, int32_t v) {
auto* object = (lv_obj_t*) var;
auto width = lv_obj_get_width(object);
auto height = lv_obj_get_width(object);
lv_obj_set_style_transform_pivot_x(object, width / 2, 0);
lv_obj_set_style_transform_pivot_y(object, height / 2, 0);
lv_obj_set_style_transform_rotation(object, v, 0);
}
static void spinner_constructor(const lv_obj_class_t* object_class, lv_obj_t* object) {
lv_obj_set_clickable(object, false);
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, object);
lv_anim_set_values(&a, 0, 3600);
lv_anim_set_duration(&a, 800);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_set_exec_cb(&a, anim_rotation_callback);
lv_anim_start(&a);
}