Tactility/Tests/TactilityCore/MutexTest.cpp
Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

54 lines
1.3 KiB
C++

#include "doctest.h"
#include <Tactility/TactilityCore.h>
#include <Tactility/Mutex.h>
using namespace tt;
static int32_t thread_with_mutex_parameter(void* parameter) {
auto* mutex = (Mutex*)parameter;
mutex->lock(portMAX_DELAY);
return 0;
}
TEST_CASE("a mutex can block a thread") {
auto mutex = Mutex(Mutex::Type::Normal);
mutex.lock(portMAX_DELAY);
Thread thread = Thread(
"thread",
1024,
&thread_with_mutex_parameter,
&mutex
);
thread.start();
kernel::delayMillis(5);
CHECK_EQ(thread.getState(), Thread::State::Running);
mutex.unlock();
kernel::delayMillis(5);
CHECK_EQ(thread.getState(), Thread::State::Stopped);
thread.join();
}
TEST_CASE("a Mutex can be locked exactly once") {
auto mutex = Mutex(Mutex::Type::Normal);
CHECK_EQ(mutex.lock(0), true);
CHECK_EQ(mutex.lock(0), false);
CHECK_EQ(mutex.unlock(), true);
}
TEST_CASE("unlocking a Mutex without locking returns false") {
auto mutex = Mutex(Mutex::Type::Normal);
CHECK_EQ(mutex.unlock(), false);
}
TEST_CASE("unlocking a Mutex twice returns false on the second attempt") {
auto mutex = Mutex(Mutex::Type::Normal);
CHECK_EQ(mutex.lock(0), true);
CHECK_EQ(mutex.unlock(), true);
CHECK_EQ(mutex.unlock(), false);
}