2026-07-24 01:34:08 +02:00

293 lines
9.4 KiB
C++

#ifdef ESP_PLATFORM
#include <Tactility/service/displayidle/DisplayIdleService.h>
#include "BouncingBallsScreensaver.h"
#include "MatrixRainScreensaver.h"
#include "MystifyScreensaver.h"
#include "Screensaver.h"
#include "StackChanScreensaver.h"
#include <Tactility/service/ServiceManifest.h>
#include <Tactility/service/ServiceRegistration.h>
#include <cstdlib>
#include <ctime>
#include <tactility/log.h>
#include <tactility/drivers/display.h>
#include <tactility/drivers/backlight.h>
#include <tactility/lvgl_module.h>
namespace tt::service::displayidle {
constexpr auto* TAG = "DisplayIdle";
constexpr uint32_t kWakeActivityThresholdMs = 100;
void DisplayIdleService::stopScreensaverCb(lv_event_t* e) {
auto* self = static_cast<DisplayIdleService*>(lv_event_get_user_data(e));
lv_event_stop_bubbling(e);
self->stopScreensaverRequested.store(true, std::memory_order_release);
lv_display_trigger_activity(nullptr);
}
static void setBacklightBrightness(uint8_t brightness) {
::Device* display;
if (device_get_first_active_by_type(&DISPLAY_TYPE, &display) == ERROR_NONE) {
::Device* backlight;
if (display_get_backlight(display, &backlight) == ERROR_NONE) {
device_get(backlight);
backlight_set_brightness(backlight, brightness);
device_put(backlight);
}
device_put(display);
}
}
static bool hasDisplayWithBacklight() {
::Device* display;
bool result = false;
if (device_get_first_active_by_type(&DISPLAY_TYPE, &display) == ERROR_NONE) {
::Device* backlight;
if (display_get_backlight(display, &backlight) == ERROR_NONE) {
result = true;
}
device_put(display);
}
return result;
}
void DisplayIdleService::stopScreensaver() {
if (!lvgl_try_lock(100)) {
// Lock failed - keep flag set to retry on next tick
return;
}
const auto restoreDuty = cachedDisplaySettings.backlightDuty;
const bool wasDimmed = displayDimmed;
if (screensaverOverlay) {
if (screensaver) {
screensaver->stop();
screensaver.reset();
}
lv_obj_delete(screensaverOverlay);
screensaverOverlay = nullptr;
}
lvgl_unlock();
stopScreensaverRequested.store(false, std::memory_order_relaxed);
// Reset auto-off state
screensaverActiveCounter = 0;
backlightOff = false;
// Restore backlight if display was dimmed
if (wasDimmed) {
setBacklightBrightness(restoreDuty);
}
displayDimmed = wasDimmed ? false : displayDimmed;
}
void DisplayIdleService::activateScreensaver() {
lv_obj_t* top = lv_layer_top();
if (screensaverOverlay != nullptr) return;
// Reset auto-off counter when starting screensaver
screensaverActiveCounter = 0;
backlightOff = false;
lv_coord_t screenW = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenH = lv_display_get_vertical_resolution(nullptr);
// Black background overlay
screensaverOverlay = lv_obj_create(top);
lv_obj_remove_style_all(screensaverOverlay);
lv_obj_set_size(screensaverOverlay, LV_PCT(100), LV_PCT(100));
lv_obj_set_pos(screensaverOverlay, 0, 0);
lv_obj_set_style_bg_color(screensaverOverlay, lv_color_black(), 0);
lv_obj_set_style_bg_opa(screensaverOverlay, LV_OPA_COVER, 0);
lv_obj_add_flag(screensaverOverlay, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_event_cb(screensaverOverlay, stopScreensaverCb, LV_EVENT_CLICKED, this);
// Create and start the screensaver based on settings
switch (cachedDisplaySettings.screensaverType) {
case settings::display::ScreensaverType::Mystify:
screensaver = std::make_unique<MystifyScreensaver>();
break;
case settings::display::ScreensaverType::BouncingBalls:
screensaver = std::make_unique<BouncingBallsScreensaver>();
break;
case settings::display::ScreensaverType::MatrixRain:
screensaver = std::make_unique<MatrixRainScreensaver>();
break;
case settings::display::ScreensaverType::StackChan:
screensaver = std::make_unique<StackChanScreensaver>();
break;
case settings::display::ScreensaverType::None:
default:
// Just black screen, no animated screensaver
screensaver = nullptr;
break;
}
if (screensaver) {
screensaver->start(screensaverOverlay, screenW, screenH);
}
}
void DisplayIdleService::updateScreensaver() {
if (screensaver) {
lv_coord_t screenW = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenH = lv_display_get_vertical_resolution(nullptr);
screensaver->update(screenW, screenH);
}
}
void DisplayIdleService::tick() {
if (!lvgl_try_lock(100)) {
return;
}
if (lv_display_get_default() == nullptr) {
lvgl_unlock();
return;
}
// Check for settings reload request (thread-safe)
if (settingsReloadRequested.exchange(false, std::memory_order_acquire)) {
cachedDisplaySettings = settings::display::loadOrGetDefault();
}
uint32_t inactive_ms = 0;
inactive_ms = lv_display_get_inactive_time(nullptr);
// Only update if not stopping (prevents lag on touch)
if (displayDimmed && screensaverOverlay && !stopScreensaverRequested.load(std::memory_order_acquire)) {
// Check if screensaver should auto-off after 5 minutes
if (!backlightOff) {
screensaverActiveCounter++;
if (screensaverActiveCounter >= SCREENSAVER_AUTO_OFF_TICKS) {
// Stop screensaver animation and turn off backlight
if (screensaver) {
screensaver->stop();
screensaver.reset();
}
setBacklightBrightness(0);
backlightOff = true;
} else {
updateScreensaver();
}
}
}
lvgl_unlock();
// Check stop request early for faster response
if (stopScreensaverRequested.load(std::memory_order_acquire)) {
stopScreensaver();
return;
}
if (hasDisplayWithBacklight()) {
if (!cachedDisplaySettings.backlightTimeoutEnabled || cachedDisplaySettings.backlightTimeoutMs == 0) {
if (displayDimmed) {
setBacklightBrightness(cachedDisplaySettings.backlightDuty);
displayDimmed = false;
}
} else {
if (!displayDimmed && inactive_ms >= cachedDisplaySettings.backlightTimeoutMs) {
if (!lvgl_try_lock(100)) {
return; // Retry on next tick
}
activateScreensaver();
lvgl_unlock();
// Turn off backlight for "None" screensaver (just black screen)
if (cachedDisplaySettings.screensaverType == settings::display::ScreensaverType::None) {
setBacklightBrightness(0);
}
displayDimmed = true;
} else if (displayDimmed && (inactive_ms < kWakeActivityThresholdMs)) {
stopScreensaver();
}
}
}
}
bool DisplayIdleService::onStart(ServiceContext& service) {
// Seed random number generator for varied screensaver patterns
srand(static_cast<unsigned int>(time(nullptr)));
cachedDisplaySettings = settings::display::loadOrGetDefault();
timer = std::make_unique<Timer>(Timer::Type::Periodic, kernel::millisToTicks(TICK_INTERVAL_MS), [this]{ this->tick(); });
timer->setCallbackPriority(Thread::Priority::Lower);
timer->start();
return true;
}
void DisplayIdleService::onStop(ServiceContext& service) {
if (timer) {
timer->stop();
timer = nullptr;
}
if (screensaverOverlay) {
// Retry screensaver cleanup during shutdown
constexpr int maxRetries = 5;
for (int i = 0; i < maxRetries && screensaverOverlay; ++i) {
stopScreensaver();
if (screensaverOverlay && i < maxRetries - 1) {
kernel::delayMillis(50); // Brief delay before retry
}
}
if (screensaverOverlay) {
LOG_W(TAG, "Failed to stop screensaver during shutdown - potential resource leak");
}
}
screensaver.reset();
}
void DisplayIdleService::startScreensaver() {
if (!lvgl_try_lock(100)) {
return;
}
// Reload settings to get current screensaver type
// Note: This is safe because we hold the LVGL lock which serializes with tick()
cachedDisplaySettings = settings::display::loadOrGetDefault();
activateScreensaver();
lvgl_unlock();
// Turn off backlight for "None" screensaver
if (hasDisplayWithBacklight() && cachedDisplaySettings.screensaverType == settings::display::ScreensaverType::None) {
setBacklightBrightness(0);
}
displayDimmed = true;
}
bool DisplayIdleService::isScreensaverActive() const {
return screensaverOverlay != nullptr;
}
void DisplayIdleService::reloadSettings() {
// Set flag for thread-safe reload - actual reload happens in tick()
settingsReloadRequested.store(true, std::memory_order_release);
}
std::shared_ptr<DisplayIdleService> findService() {
return std::static_pointer_cast<DisplayIdleService>(
findServiceById("DisplayIdle")
);
}
extern const ServiceManifest manifest = {
.id = "DisplayIdle",
.createService = create<DisplayIdleService>
};
}
#endif // ESP_PLATFORM