mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-19 03:13:14 +00:00
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
#include "EspLcdTouch.h"
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#include <esp_lvgl_port_touch.h>
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#include <Tactility/LogEsp.h>
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constexpr char* TAG = "EspLcdTouch";
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bool EspLcdTouch::start(lv_display_t* display) {
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if (!createIoHandle(ioHandle) != ESP_OK) {
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TT_LOG_E(TAG, "Touch IO failed");
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return false;
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}
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config = createEspLcdTouchConfig();
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if (!createTouchHandle(ioHandle, config, touchHandle)) {
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TT_LOG_E(TAG, "Driver init failed");
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cleanup();
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return false;
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}
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const lvgl_port_touch_cfg_t touch_cfg = {
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.disp = display,
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.handle = touchHandle,
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};
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TT_LOG_I(TAG, "Adding touch to LVGL");
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lvglDevice = lvgl_port_add_touch(&touch_cfg);
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if (lvglDevice == nullptr) {
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TT_LOG_E(TAG, "Adding touch failed");
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cleanup();
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return false;
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}
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return true;
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}
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bool EspLcdTouch::stop() {
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cleanup();
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return true;
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}
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void EspLcdTouch::cleanup() {
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if (lvglDevice != nullptr) {
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lv_indev_delete(lvglDevice);
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lvglDevice = nullptr;
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// TODO: is this correct? We don't have to delete it manually?
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touchHandle = nullptr;
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}
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if (ioHandle != nullptr) {
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esp_lcd_panel_io_del(ioHandle);
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ioHandle = nullptr;
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}
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}
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