mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
#include "doctest.h"
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#include "TactilityCore.h"
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#include "Thread.h"
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using namespace tt;
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static int interruptable_thread(void* parameter) {
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bool* interrupted = (bool*)parameter;
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while (!*interrupted) {
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delay_ms(5);
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}
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return 0;
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}
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static int immediate_return_thread(void* parameter) {
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bool* has_called = (bool*)parameter;
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*has_called = true;
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return 0;
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}
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static int thread_with_return_code(void* parameter) {
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int* code = (int*)parameter;
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return *code;
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}
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TEST_CASE("when a thread is started then its callback should be called") {
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bool has_called = false;
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auto* thread = new Thread(
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"immediate return task",
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4096,
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&immediate_return_thread,
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&has_called
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);
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CHECK(!has_called);
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thread->start();
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thread->join();
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delete thread;
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CHECK(has_called);
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}
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TEST_CASE("a thread can be started and stopped") {
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bool interrupted = false;
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auto* thread = new Thread(
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"interruptable thread",
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4096,
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&interruptable_thread,
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&interrupted
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);
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CHECK(thread);
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thread->start();
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interrupted = true;
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thread->join();
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delete thread;
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}
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TEST_CASE("thread id should only be set at when thread is started") {
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bool interrupted = false;
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auto* thread = new Thread(
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"interruptable thread",
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4096,
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&interruptable_thread,
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&interrupted
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);
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CHECK_EQ(thread->getId(), nullptr);
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thread->start();
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CHECK_NE(thread->getId(), nullptr);
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interrupted = true;
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thread->join();
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CHECK_EQ(thread->getId(), nullptr);
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delete thread;
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}
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TEST_CASE("thread state should be correct") {
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bool interrupted = false;
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auto* thread = new Thread(
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"interruptable thread",
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4096,
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&interruptable_thread,
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&interrupted
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);
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CHECK_EQ(thread->getState(), Thread::StateStopped);
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thread->start();
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Thread::State state = thread->getState();
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CHECK((state == Thread::StateStarting || state == Thread::StateRunning));
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interrupted = true;
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thread->join();
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CHECK_EQ(thread->getState(), Thread::StateStopped);
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delete thread;
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}
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TEST_CASE("thread id should only be set at when thread is started") {
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int code = 123;
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auto* thread = new Thread(
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"return code",
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4096,
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&thread_with_return_code,
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&code
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);
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thread->start();
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thread->join();
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CHECK_EQ(thread->getReturnCode(), code);
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delete thread;
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}
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