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https://github.com/ByteWelder/Tactility.git
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app-module - Apps now have support for: - environment variables (inherit from parent app) - current workdir - window size (when running in terminal) - Add type aliases like `AppId` and `PackageId` - Remove data duplication between ledger and app instance records: create `AppManifestSet` - `AppManifest` usage safety improved: pass by value where needed, or use `AppId` instead of a manifest. Terminal and shell - Moved shell commands into coreutils-module as proper apps. - Refine stack size for terminal and shell because apps now run with their own task and stack (including in-memory apps) Platform - Fix for listing root dir on ESP32: wrap posix directory functions and wire in file systems. - Moved all platform-specific file system init code to platform subprojects Other - Fix for screenshot capture (issue with paths) - Fixes for coreutils app correctness - Memory optimizations (use more PSRAM where possible) in various locations such as app-module, shell and terminal. - `ls` and `help` commands now use terminal width and show columns of data by default - Created fs helpers at `TactilityKernel/include/tactility/filesystem/fs.h` (partially ported from `ShellFs`)
144 lines
4.5 KiB
C
144 lines
4.5 KiB
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include <tactility/error.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct FileSystem;
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/**
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* @brief File system API.
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*
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* Provides a set of function pointers to interact with a specific file system implementation.
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*/
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struct FileSystemApi {
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/**
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* @brief Mounts the file system.
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* @param[in] data file system private data
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* @return ERROR_NONE on success, or an error code
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*/
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error_t (*mount)(void* data);
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/**
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* @brief Unmounts the file system.
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* @param[in] data file system private data
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* @return ERROR_NONE on success, or an error code
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*/
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error_t (*unmount)(void* data);
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/**
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* @brief Checks if the file system is mounted.
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* @param[in] data file system private data
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* @return true if mounted, false otherwise
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*/
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bool (*is_mounted)(void* data);
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/**
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* @brief Gets the mount path.
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* @param[in] data file system private data
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* @param[out] out_path buffer to store the path
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* @param[in] out_path_size size of the output buffer
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* @return ERROR_NONE on success, or an error code
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*/
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error_t (*get_path)(void* data, char* out_path, size_t out_path_size);
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};
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/**
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* @brief Registers a new file system.
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* @param[in] name identifies this file system for file_system_find_by_name(), e.g. "data",
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* "system", "sdcard". Not copied - must outlive the FileSystem (a string literal, typically).
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* @param[in] fs_api the file system API implementation
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* @param[in] data private data for the file system
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* @return the registered FileSystem object
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*/
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struct FileSystem* file_system_add(const char* name, const struct FileSystemApi* fs_api, void* data);
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/**
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* @brief Finds a registered file system by the name it was added with.
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* @param[in] name see file_system_add()
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* @return the FileSystem, or NULL if no registered file system has this name
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*/
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struct FileSystem* file_system_find_by_name(const char* name);
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/**
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* @brief Gets the name a file system was registered with.
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* @param[in] fs the FileSystem object
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* @return the name passed to file_system_add() - never NULL for a valid FileSystem
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*/
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const char* file_system_get_name(struct FileSystem* fs);
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/**
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* @brief Removes a registered file system.
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* @note The file system must be unmounted before removal.
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* @param[in] fs the FileSystem object to remove
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*/
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void file_system_remove(struct FileSystem* fs);
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/**
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* @brief Iterates over all registered file systems.
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* @param[in] callback_context context passed to the callback
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* @param[in] callback function called for each file system. Return true to continue, false to stop.
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*/
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void file_system_for_each(void* callback_context, bool (*callback)(struct FileSystem* fs, void* context));
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/**
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* @brief Iterates over registered file systems that are currently mounted.
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* @param[in] callback_context context passed to the callback
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* @param[in] callback function called for each mounted file system. Return true to continue, false to stop.
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*/
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void file_system_for_each_mounted(void* callback_context, bool (*callback)(struct FileSystem* fs, void* context));
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/**
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* @brief Mounts the file system.
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* @param[in] fs the FileSystem object
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* @return ERROR_NONE on success, or an error code
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*/
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error_t file_system_mount(struct FileSystem* fs);
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/**
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* @warning Unmounting can fail (e.g. when the device is busy), so you might need to retry it.
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* @brief Unmounts the file system.
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* @param[in] fs the FileSystem object
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* @return ERROR_NONE on success, or an error code
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*/
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error_t file_system_unmount(struct FileSystem* fs);
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/**
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* @brief Checks if the file system is mounted.
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* @param[in] fs the FileSystem object
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* @return true if mounted, false otherwise
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*/
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bool file_system_is_mounted(struct FileSystem* fs);
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/**
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* @brief Gets the mount path.
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* @param[in] fs the FileSystem object
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* @param[out] out_path buffer to store the path
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* @param[in] out_path_size size of the output buffer
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* @return ERROR_NONE on success, or an error code
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*/
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error_t file_system_get_path(struct FileSystem* fs, char* out_path, size_t out_path_size);
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/**
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* @brief Sets the owner device of the file system.
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* @param[in] fs the FileSystem object
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* @param[in] owner the owning device, or NULL
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*/
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void file_system_set_owner(struct FileSystem* fs, struct Device* owner);
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/**
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* @brief Gets the owner device of the file system.
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* @param[in] fs the FileSystem object
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* @return the owning device, or NULL if not set
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*/
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struct Device* file_system_get_owner(struct FileSystem* fs);
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#ifdef __cplusplus
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}
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#endif
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