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- Moved test projects to the parent project they belong to - Improved test stability/corectness - Improved recursive directory deletion by safely ignoring current- and parent-directory entries. - Update docs
68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
#include "doctest.h"
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#include <Tactility/Semaphore.h>
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#include <Tactility/Timer.h>
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#include <atomic>
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using namespace tt;
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// stop() only enqueues a command; it doesn't wait for the timer service task to process it or
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// finish an in-flight callback. Queuing a pending callback on that same queue and waiting for it
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// does, since the service task processes its queue in order.
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void waitForTimerServiceIdle(Timer& timer) {
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Semaphore done(1, 0);
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auto markDone = [](void* context, uint32_t) {
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static_cast<Semaphore*>(context)->release();
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};
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REQUIRE(timer.setPendingCallback(markDone, &done, 0, pdMS_TO_TICKS(2000)));
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REQUIRE(done.acquire(pdMS_TO_TICKS(2000)));
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}
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TEST_CASE("TimerType::Periodic timers can be stopped and restarted") {
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std::atomic<int> counter{0};
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auto* timer = new Timer(Timer::Type::Periodic, 1, [&counter] { counter++; });
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CHECK_EQ(timer->start(), true);
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kernel::delayTicks(10);
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CHECK_EQ(timer->stop(), true);
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waitForTimerServiceIdle(*timer);
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const auto first_run_count = counter.load();
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CHECK_EQ(timer->start(), true);
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kernel::delayTicks(10);
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CHECK_EQ(timer->stop(), true);
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waitForTimerServiceIdle(*timer);
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delete timer;
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CHECK_GT(counter.load(), first_run_count);
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}
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TEST_CASE("TimerType::Periodic calls the callback periodically") {
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int ticks_to_run = 10;
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std::atomic<int> counter{0};
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auto* timer = new Timer(Timer::Type::Periodic, 1, [&counter] { counter++; });
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CHECK_EQ(timer->start(), true);
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kernel::delayTicks(ticks_to_run);
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CHECK_EQ(timer->stop(), true);
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waitForTimerServiceIdle(*timer);
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delete timer;
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// Exact count isn't guaranteed (scheduling slop around start()/stop()), so this only checks
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// that the callback fired repeatedly, not an exact tick-for-tick match.
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CHECK_GE(counter.load(), ticks_to_run / 2);
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}
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TEST_CASE("restarting TimerType::Once timers calls the callback again") {
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std::atomic<int> counter{0};
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auto* timer = new Timer(Timer::Type::Once, 1, [&counter] { counter++; });
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CHECK_EQ(timer->start(), true);
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kernel::delayTicks(10);
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CHECK_EQ(timer->stop(), true);
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CHECK_EQ(timer->start(), true);
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kernel::delayTicks(10);
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CHECK_EQ(timer->stop(), true);
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waitForTimerServiceIdle(*timer);
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delete timer;
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CHECK_EQ(counter.load(), 2);
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}
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